; Immersive Horses Starting Configuration by thetrader

[General]

; 0=No Action, 1=Show Menu, 2=Ride, 3=Follow or Wait, 4=Open Inventory, 5=Show Stats
StandingActivationAction=2

; 0=No Action, 1=Show Menu, 2=Ride, 3=Follow or Wait, 4=Open Inventory, 5=Show Stats
SneakingActivationAction=1

; 0=No Action, 1=Show Menu, 2=Dismount, 3=Talk/Search, 4=Open Inventory, 5=Show Stats
MountedActivationAction=2

; 0=no, 1=yes
ProtectHorses=0
MountedSpellCasting=0
HorsesIgnoreCombat=0
LastHorseFastTravel=0
PermaStolenHorses=0
ShowStatusMessages=1
LootCorpsesWhileMounted=0
AllowHorsesInCities=0
FastDismountDrawWeapon=0
AddHorsePowersToPlayer=1
DisableTrampleEffect=1
DisableKickEffect=0
DebugHorses=1

; Slot masks where horses are allowed to equip armor items (comma-separated).
; 40 (saddlebags), 44 (harness), 45 (saddle), 46, 47 (caparison), 48, 49
HorseSlotMasks="40,44,45,46,47,48,49"

; World spaces where horses are allowed to join the player.
; Skyrim, Blackreach, Soul Cairn, and Dayspring Canyon are added by default in vanilla + DLCs.
; Solstheim = 0x000800 = 2048 in Dragonborn.esm
; Wyrmstooth = 0x000D62 = 3426 in Wyrmstooth.esp
; Falskaar = 0xA1CF42 = 10604354 in Falskaar.esm
; Summerset Isle = 0xAE416D = 11420013 in summersetisles.esp
; Summerset Artaeum = 0x0AA978 = 698744 in summersetisles.esp
; Alik'r Desert = 0x200000 = 2097152 in Gray Fox Cowl.esm
; Coldharbour = 0x002708 = 9992 in Gray Fox Cowl.esm
; The Reach = 0x000D62 = 3426 in arnima.esp
; List the form ID for the worldspace in decimal followed by a colon (:) and the plugin name.
RidableWorldSpaces="2048:Dragonborn.esm, 3426:Wyrmstooth.esp, 10604354:Falskaar.esm, 11420013:summersetisles.esp, 698744:summersetisles.esp, 2097152:Gray Fox Cowl.esm, 9992:Gray Fox Cowl.esm, 3426:arnima.esp"


; City world spaces where horses are allowed to join the player when AllowHorsesInCities=1.
; Whiterun = 0x01A26F = 107119 in Skyrim.esm
; Windhelm = 0x01691D = 92445 in Skyrim.esm
; Riften = 0x016BB4 = 93108 in Skyrim.esm
; Solitude = 0x037EDF = 229087 in Skyrim.esm
; Markarth = 0x016D71 = 93553 in Skyrim.esm
RidableCityWorldSpaces="107119:Skyrim.esm, 92445:Skyrim.esm, 93108:Skyrim.esm, 229087:Skyrim.esm, 93553:Skyrim.esm"

[Hotkeys]

; 0=no; 1=yes
LoadHotkeysOnGameStart=0

; http://www.creationkit.com/Input_Script#DXScanCodes
; 20 = [T] Key
; 35 = [H] Key
; 38 = [L] Key
; 45 = [X] Key
; 267 = Down D-pad Button
; 268 = Left D-pad Button
; 269 = Right D-pad Button
; 274 = Left Bumper Button
; 275 = Right Bumper Button

HerdOptionsMenuKeyCode=35
HerdFollowKeyCode=-1
HerdWaitKeyCode=-1
HerdSummonKeyCode=-1
HerdDismissKeyCode=-1
HorseListMenuKeyCode=38
WhistleKeyCode=-1
FollowOrWaitKeyCode=-1
OpenInventoryKeyCode=-1
ShowStatsKeyCode=-1
DismissKeyCode=-1
TrotOrCanterKeyCode=45
TalkKeyCode=20
HorseAttack2KeyCode=275
HorsePivotLeftKeyCode=268
HorsePivotRightKeyCode=269
NormalDismountKeyCode=274
FastLeftDismountKeyCode=-1
FastRightDismountKeyCode=-1
FastRearDismountKeyCode=-1

[Breeds]

; List horse breed names and unique horses here to set their actor values (comma-separated).
BreedList="Black Fell Pony, Grey Fell Pony, Haflinger Horse, Fjord Horse, Exmoor Pony, Shadowmere, Frost, Arvak, Blaze"

; Follow the pattern to assign each actor value for each breed.  Omitted values are ignored.
; SpeedMult and UnarmedDamage are persisted using faction ranks, so the maximum value is 127.
; Scale values greater than 1.08 will cause issues with horses being able to fit in stables.
; Aggression: 0 = Unaggressive, 1 = Aggressive, 2 = Very Aggressive, 3 = Frenzied
; Confidence: 0 = Cowardly, 1 = Cautious, 2 = Average, 3 = Brave, 4 = Foolhardy

; Exmoor Pony
ExmoorPonyScale=1.0
ExmoorPonySpeedMult=110
ExmoorPonyHealth=500
ExmoorPonyUnarmedDamage=63
ExmoorPonyStamina=800
ExmoorPonyLightArmor=50
ExmoorPonyHeavyArmor=50
ExmoorPonyAggression=0
ExmoorPonyConfidence=0

; Black Fell Pony
BlackFellPonyScale=1.0
BlackFellPonySpeedMult=110
BlackFellPonyHealth=400
BlackFellPonyUnarmedDamage=42
BlackFellPonyStamina=850
BlackFellPonyLightArmor=50
BlackFellPonyHeavyArmor=50
BlackFellPonyAggression=0
BlackFellPonyConfidence=0

; Grey Fell Pony
GreyFellPonyScale=1.0
GreyFellPonySpeedMult=110
GreyFellPonyHealth=400
GreyFellPonyUnarmedDamage=42
GreyFellPonyStamina=850
GreyFellPonyLightArmor=50
GreyFellPonyHeavyArmor=50
GreyFellPonyAggression=0
GreyFellPonyConfidence=0

; Haflinger Horse
HaflingerHorseScale=1.08
HaflingerHorseSpeedMult=120
HaflingerHorseHealth=350
HaflingerHorseUnarmedDamage=49
HaflingerHorseStamina=750
HaflingerHorseLightArmor=50
HaflingerHorseHeavyArmor=50
HaflingerHorseAggression=0
HaflingerHorseConfidence=0

; Fjord Horse
FjordHorseScale=1.08
FjordHorseSpeedMult=115
FjordHorseHealth=450
FjordHorseUnarmedDamage=63
FjordHorseStamina=650
FjordHorseLightArmor=50
FjordHorseHeavyArmor=50
FjordHorseAggression=0
FjordHorseConfidence=0

; Shadowmere
ShadowmereScale=1.08
ShadowmereSpeedMult=127
ShadowmereHealth=2000
ShadowmereUnarmedDamage=84
ShadowmereStamina=2000
ShadowmereLightArmor=70
ShadowmereHeavyArmor=70
ShadowmereAggression=1
ShadowmereConfidence=3

; Frost
FrostScale=1.08
FrostSpeedMult=125
FrostHealth=1500
FrostUnarmedDamage=51
FrostStamina=3000
FrostLightArmor=70
FrostHeavyArmor=70
FrostAggression=0
FrostConfidence=3

; Arvak
ArvakScale=1.0
ArvakSpeedMult=105
ArvakHealth=1048
ArvakUnarmedDamage=70
ArvakStamina=100000
ArvakLightArmor=15
ArvakHeavyArmor=15
ArvakAggression=0
ArvakConfidence=1

; Blaze
BlazeScale=1.0
BlazeSpeedMult=120
BlazeHealth=1250
BlazeUnarmedDamage=100
BlazeStamina=1500
BlazeLightArmor=15
BlazeHeavyArmor=15
BlazeAggression=0
BlazeConfidence=4

[Camera]

; Removes the timed delay for the transition from the horse camera view back to the 1st or 3rd
; person camera views to prevent the zoom effect when dismounting a horse.
#iHorseTransitionMillis=500
iHorseTransitionMillis=0

; Places your character parallel to the direction of the horse after dismounting.
#fHorseDismountYawCorrection=0.32
fHorseDismountYawCorrection=0

[Combat]

; Increases the attack range for melee weapons while mounted on a horse.
#fMountedAttackRange=135
fMountedAttackRange=170
