<?xml version="1.0" encoding="windows-1251" standalone="yes" ?>
<ns2:languages xmlns:ns2="PatchusMaximus.languageXML">
	<default_language>ENGLISH</default_language> <!-- Do not use this to change your language, only change it in GeneralSettings.xml -->

	<language><!-- English -->
		<languageID>ENGLISH</languageID>
		<stringBinding>
			<identifier>Rifle</identifier>
			<outputString>Rifle</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Great Morning Star</identifier>
			<outputString>Great Morning Star</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Hunting Knife</identifier>
			<outputString>Hunting Knife</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Morning Star</identifier>
			<outputString>Morning Star</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Shiv</identifier>
			<outputString>Shiv</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Broadsword</identifier>
			<outputString>Broadsword</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>The Longhammer</identifier>
			<outputString>The Longhammer</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Spiked Mace</identifier>
			<outputString>Spiked Mace</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Pickaxe</identifier>
			<outputString>Pickaxe</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Katana</identifier>
			<outputString>Katana</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Nodachi</identifier>
			<outputString>Nodachi</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Tanto</identifier>
			<outputString>Tanto</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Dagger</identifier>
			<outputString>Dagger</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Knuckles</identifier>
			<outputString>Knuckles</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Katar</identifier>
			<outputString>Katar</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Mace</identifier>
			<outputString>Mace</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Crossbow</identifier>
			<outputString>Crossbow</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Club</identifier>
			<outputString>Club</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Warhammer</identifier>
			<outputString>Warhammer</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Armingsword</identifier>
			<outputString>Armingsword</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Battleaxe</identifier>
			<outputString>Battleaxe</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Battlestaff</identifier>
			<outputString>Battlestaff</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Volendrung</identifier>
			<outputString>Volendrung</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Partisan</identifier>
			<outputString>Partisan</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Hatchet</identifier>
			<outputString>Hatchet</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Longsword</identifier>
			<outputString>Longsword</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Scimitar</identifier>
			<outputString>Scimitar</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Shortsword</identifier>
			<outputString>Shortsword</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Bastard Sword</identifier>
			<outputString>Bastard Sword</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Sabre</identifier>
			<outputString>Sabre</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Wakizashi</identifier>
			<outputString>Wakizashi</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Maul</identifier>
			<outputString>Maul</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Spear</identifier>
			<outputString>Spear</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Shortspear</identifier>
			<outputString>Shortspear</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Halberd</identifier>
			<outputString>Halberd</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Longmace</identifier>
			<outputString>Longmace</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Claw</identifier>
			<outputString>Claw</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Arming Sword</identifier>
			<outputString>Arming Sword</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Waraxe</identifier>
			<outputString>Waraxe</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>War Axe</identifier>
			<outputString>War Axe</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Greatsword</identifier>
			<outputString>Greatsword</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Staff</identifier>
			<outputString>Staff</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Scroll</identifier>
			<outputString>Scroll</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Refined</identifier>
			<outputString>Refined</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Reforged</identifier>
			<outputString>Reforged</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Warforged</identifier>
			<outputString>Warforged</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Replica</identifier>
			<outputString>Replica</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Quality</identifier>
			<outputString>Quality</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Strong</identifier>
			<outputString>Strong</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Strongest</identifier>
			<outputString>Strongest</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Poisoned</identifier>
			<outputString>Poisoned</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Fire</identifier>
			<outputString>Fire</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Frost</identifier>
			<outputString>Frost</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Shock</identifier>
			<outputString>Shock</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Lightsource</identifier>
			<outputString>Lightsource</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Explosive</identifier>
			<outputString>Explosive</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Timebomb</identifier>
			<outputString>Timebomb</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Barbed</identifier>
			<outputString>Barbed</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Silenced</identifier>
			<outputString>Silenced</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Arbalest</identifier>
			<outputString>Arbalest</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Recurve</identifier>
			<outputString>Recurve</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Lightweight</identifier>
			<outputString>Lightweight</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Shortbow</identifier>
			<outputString>Shortbow</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Longbow</identifier>
			<outputString>Longbow</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Duration</identifier>
			<outputString>Duration</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>seconds</identifier>
			<outputString>seconds</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Deals more bonus damage to undead, and is easier to handle than regular silver weapons.</identifier>
			<outputString>Deals more bonus damage to undead, and is easier to handle than regular silver weapons.</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Explodes upon impact, dealing 2 points of poison damage per second for 20 seconds.</identifier>
			<outputString>Explodes upon impact, dealing 2 points of poison damage per second for 20 seconds.</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Explodes upon impact, dealing 10 points of poison damage per second for 3 seconds.</identifier>
			<outputString>Explodes upon impact, dealing 10 points of poison damage per second for 3 seconds.</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Explodes upon impact, dealing 60 points of non-elemental damage.</identifier>
			<outputString>Explodes upon impact, dealing 60 points of non-elemental damage.</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Explodes 4 seconds after being fired into a surface, dealing 120 points of non-elemental damage.</identifier>
			<outputString>Explodes 4 seconds after being fired into a surface, dealing 120 points of non-elemental damage.</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Explodes 3 seconds after being fired into a surface, dealing 150 points of non-elemental damage.</identifier>
			<outputString>Explodes 3 seconds after being fired into a surface, dealing 150 points of non-elemental damage.</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Explodes upon impact, dealing 30 points of frost damage.</identifier>
			<outputString>Explodes upon impact, dealing 30 points of frost damage.</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Explodes upon impact, dealing 30 points of fire damage.</identifier>
			<outputString>Explodes upon impact, dealing 30 points of fire damage.</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Explodes upon impact, dealing 30 points of shock damage.</identifier>
			<outputString>Explodes upon impact, dealing 30 points of shock damage.</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Emits light after being fired.</identifier>
			<outputString>Emits light after being fired.</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Deals 6 points of bleeding damag per second over 8 seconds, and slows the target down by 20%.</identifier>
			<outputString>Deals 6 points of bleeding damage per second over 8 seconds, and slows the target down by 20%.</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>of</identifier>
			<outputString>of</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Fire</identifier>
			<outputString>Fire</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Burning</identifier>
			<outputString>Burning</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Cinder</identifier>
			<outputString>Cinder</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Blisters</identifier>
			<outputString>Blisters</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Flaming</identifier>
			<outputString>Flaming</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Eruption</identifier>
			<outputString>Eruption</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Infernal</identifier>
			<outputString>Infernal</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Panic</identifier>
			<outputString>Panic</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Hysteria</identifier>
			<outputString>Hysteria</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Fear</identifier>
			<outputString>Fear</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Dismay</identifier>
			<outputString>Dismay</outputString>
		</stringBinding>
	<!-- Wind Destruction Magic -->
		<stringBinding>
			<identifier>Drafts</identifier>
			<outputString>Drafts</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Breezes</identifier>
			<outputString>Breezes</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Flurries</identifier>
			<outputString>Flurries</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Wind</identifier>
			<outputString>Wind</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Typhoons</identifier>
			<outputString>Typhoons</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Hurricanes</identifier>
			<outputString>Hurricanes</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Gust</identifier>
			<outputString>Gust</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Tempest</identifier>
			<outputString>Tempest</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Tornado</identifier>
			<outputString>Tornado</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Wall Of Wind</identifier>
			<outputString>Wall Of Wind</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Whirlwind</identifier>
			<outputString>Whirlwind</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Wind Rune</identifier>
			<outputString>Wind Rune</outputString>
		</stringBinding>
	<!-- Wind Destruction Magic -->
			<!--Misc-->
	<!--WINTERMYST ARMORS NAMES-->
	<stringBinding>
		<identifier>the Bulwark</identifier>
		<outputString>the Bulwark</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Rampart</identifier>
		<outputString>the Rampart</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Tower</identifier>
		<outputString>the Tower</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Castle</identifier>
		<outputString>the Castle</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Fortress</identifier>
		<outputString>the Fortress</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Bastion</identifier>
		<outputString>the Bastion</outputString>
	</stringBinding>
	<!--Bulwark-->
	<stringBinding>
		<identifier>the Maze</identifier>
		<outputString>the Maze</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Rebuking</identifier>
		<outputString>Rebuking</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Labyrinth</identifier>
		<outputString>the Labyrinth</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Reckoning</identifier>
		<outputString>Reckoning</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Hollow</identifier>
		<outputString>the Hollow</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Sanctuary</identifier>
		<outputString>Sanctuary</outputString>
	</stringBinding>
	<!--Maze/Rebuke-->
	<stringBinding>
		<identifier>Spurs</identifier>
		<outputString>Spurs</outputString>
	</stringBinding>
	<!--Spurs-->
	<stringBinding>
		<identifier>Starlight</identifier>
		<outputString>Starlight</outputString>
	</stringBinding>
	<!--Light-->
	<stringBinding>
		<identifier>Gremlin Gold</identifier>
		<outputString>Gremlin Gold</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Troll Gold</identifier>
		<outputString>Troll Gold</outputString>
	</stringBinding>
	<!--Fool's Gold-->
	<stringBinding>
		<identifier>the Executioner</identifier>
		<outputString>the Executioner</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Guard Breaking</identifier>
		<outputString>Guard Breaking</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Murder</identifier>
		<outputString>Murder</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Block Breaking</identifier>
		<outputString>Block Breaking</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Mercy Killing</identifier>
		<outputString>Mercy Killing</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>of Guard Crushing</identifier>
		<outputString>of Guard Crushing</outputString>
	</stringBinding>
	<!--Execute/Fortify Power Attack-->
	<stringBinding>
		<identifier>Mage Ward</identifier>
		<outputString>Mage Ward</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Smoke and Mirrors</identifier>
		<outputString>Smoke and Mirrors</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Hexward</identifier>
		<outputString>Hexward</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Deceit</identifier>
		<outputString>Deceit</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Wizardward</identifier>
		<outputString>Wizardward</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Lies</identifier>
		<outputString>Lies</outputString>
	</stringBinding>
	<!--Mage Ward/Smoke and Mirrors-->
	<stringBinding>
		<identifier>Totems</identifier>
		<outputString>Totems</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Dark Woods</identifier>
		<outputString>Dark Woods</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Moonlit Woods</identifier>
		<outputString>Moonlit Woods</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Heer</identifier>
		<outputString>the Heer</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Fell</identifier>
		<outputString>the Fell</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Primal</identifier>
		<outputString>the Primal</outputString>
	</stringBinding>
	<!--Phantoms of the Wild-->
	<stringBinding>
		<identifier>Experience</identifier>
		<outputString>Experience</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Training</identifier>
		<outputString>Training</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Acumen</identifier>
		<outputString>Acumen</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Knowledge</identifier>
		<outputString>Knowledge</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Understanding</identifier>
		<outputString>Understanding</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Wisdom</identifier>
		<outputString>Wisdom</outputString>
	</stringBinding>
	<!--Increased Experience-->
	<stringBinding>
		<identifier>Sprinting</identifier>
		<outputString>Sprinting</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Quickness</identifier>
		<outputString>Quickness</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Acceleration</identifier>
		<outputString>Acceleration</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Chasing</identifier>
		<outputString>Chasing</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Panther</identifier>
		<outputString>the Panther</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Cheetah</identifier>
		<outputString>the Cheetah</outputString>
	</stringBinding>
	<!--Fortify Sprint-->
	<stringBinding>
		<identifier>Swimming</identifier>
		<outputString>Swimming</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Fins</identifier>
		<outputString>Fins</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Dolphin</identifier>
		<outputString>the Dolphin</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Piranha</identifier>
		<outputString>the Piranha</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Slaughterfish</identifier>
		<outputString>the Slaughterfish</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Shark</identifier>
		<outputString>the Shark</outputString>
	</stringBinding>
	<!--Fortify Swim Speed-->
	<stringBinding>
		<identifier>the Gladiator</identifier>
		<outputString>the Gladiator</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Blood Sport</identifier>
		<outputString>Blood Sport</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Arena</identifier>
		<outputString>the Arena</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Prize Fighter</identifier>
		<outputString>the Prize Fighter</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Bounty Hunter</identifier>
		<outputString>the Bounty Hunter</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Showmanship</identifier>
		<outputString>Showmanship</outputString>
	</stringBinding>
	<!--Gladiator's Glory-->
	<stringBinding>
		<identifier>Hardening Armor</identifier>
		<outputString>Hardening Armor</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Thickening Armor</identifier>
		<outputString>Thickening Armor</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Toughening Armor</identifier>
		<outputString>Toughening Armor</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Solidifying Armor</identifier>
		<outputString>Solidifying Armor</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Annealing Armor</identifier>
		<outputString>Annealing Armor</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Crystalizing Armor</identifier>
		<outputString>Crystalizing Armor</outputString>
	</stringBinding>
	<!--Hardening Armor-->
	<stringBinding>
		<identifier>Curing</identifier>
		<outputString>Curing</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Convalescence</identifier>
		<outputString>Convalescence</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Vivication</identifier>
		<outputString>Vivication</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Rilm's Gift</identifier>
		<outputString>Rilm's Gift</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Daydene's Panacea</identifier>
		<outputString>Daydene's Panacea</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Vivec's Touch</identifier>
		<outputString>Vivec's Touch</outputString>
	</stringBinding>
	<!--Cure Disease-->
	<stringBinding>
		<identifier>Body and Mind</identifier>
		<outputString>Body and Mind</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Body and Spirit</identifier>
		<outputString>Body and Spirit</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Spirit and Mind</identifier>
		<outputString>Spirit and Mind</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Blood and Power</identifier>
		<outputString>Blood and Power</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Blood and Might</identifier>
		<outputString>Blood and Might</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Might and Power</identifier>
		<outputString>Might and Power</outputString>
	</stringBinding>
	<!--Link Attribute-->
	<stringBinding>
		<identifier>Abyssal Bond</identifier>
		<outputString>Abyssal Bond</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Abyssal Pact</identifier>
		<outputString>Abyssal Pact</outputString>
	</stringBinding>
	<!--Powerbond-->
	<stringBinding>
		<identifier>Careful Study</identifier>
		<outputString>Careful Study</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Cautious Study</identifier>
		<outputString>Cautious Study</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Prudent Study</identifier>
		<outputString>Prudent Study</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Sublime Analysis</identifier>
		<outputString>Sublime Analysis</outputString>
	</stringBinding>
	<!--Enchanter's Touch-->
	<stringBinding>
		<identifier>Grunt's</identifier>
		<outputString>Grunt's</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Ogre's</identifier>
		<outputString>Ogre's</outputString>
	</stringBinding>
	<!--Brawn over Brains-->
	<stringBinding>
		<identifier>Piercing</identifier>
		<outputString>Piercing</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Impaling</identifier>
		<outputString>Impaling</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Rending</identifier>
		<outputString>Rending</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Tearing</identifier>
		<outputString>Tearing</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Puncturing</identifier>
		<outputString>Puncturing</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Shredding</identifier>
		<outputString>Shredding</outputString>
	</stringBinding>
	<!--Critical Strike-->
	<stringBinding>
		<identifier>Fencing</identifier>
		<outputString>Fencing</outputString>
	</stringBinding>
	<!--Fence-->
	<stringBinding>
		<identifier>Perception</identifier>
		<outputString>Perception</outputString>
	</stringBinding>
	<!--Perception-->
	<stringBinding>
		<identifier>Aldmeri Blood</identifier>
		<outputString>Aldmeri Blood</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Aldmeri Kin</identifier>
		<outputString>Aldmeri Kin</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Aldmeri Heritage</identifier>
		<outputString>Aldmeri Heritage</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Aldmeri Rule</identifier>
		<outputString>Aldmeri Rule</outputString>
	</stringBinding>
	<!--Blood of the Aldmer-->
	<stringBinding>
		<identifier>Channeling</identifier>
		<outputString>Channeling</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Wraith-King</identifier>
		<outputString>the Wraith-King</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Source</identifier>
		<outputString>the Source</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Storm-King</identifier>
		<outputString>the Storm-King</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Fountain</identifier>
		<outputString>the Fountain</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Three Stars</identifier>
		<outputString>Three Stars</outputString>
	</stringBinding>
	<!--Channeling/King of the Lost-->
	<stringBinding>
		<identifier>Circle of Protection</identifier>
		<outputString>Circle of Protection</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Circle of Power</identifier>
		<outputString>Circle of Power</outputString>
	</stringBinding>
	<!--Circle of Protection-->
	<stringBinding>
		<identifier>Deep Breathing</identifier>
		<outputString>Deep Breathing</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Word</identifier>
		<outputString>the Word</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Dovah</identifier>
		<outputString>the Dovah</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Speaker</identifier>
		<outputString>the Speaker</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Tongue</identifier>
		<outputString>the Tongue</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Kyne's Wonders</identifier>
		<outputString>Kyne's Wonders</outputString>
	</stringBinding>
	<!--Deep Breath-->
	<stringBinding>
		<identifier>the Sky</identifier>
		<outputString>the Sky</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Moons</identifier>
		<outputString>the Moons</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Heavens</identifier>
		<outputString>the Heavens</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Stars</identifier>
		<outputString>the Stars</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Constellations</identifier>
		<outputString>the Constellations</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Zodiac</identifier>
		<outputString>the Zodiac</outputString>
	</stringBinding>
	<!--Fortify Attributes-->
	<stringBinding>
		<identifier>Healing Cloak</identifier>
		<outputString>Healing Cloak</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Mending Cloak</identifier>
		<outputString>Mending Cloak</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Hearth Cloak</identifier>
		<outputString>Hearth Cloak</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Veloth's Aura</identifier>
		<outputString>Veloth's Aura</outputString>
	</stringBinding>
	<!--Healing Cloak-->
	<stringBinding>
		<identifier>Nedic Blood</identifier>
		<outputString>Nedic Blood</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Nedic Kin</identifier>
		<outputString>Nedic Kin</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Nedic Heritage</identifier>
		<outputString>Nedic Heritage</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Nedic Rule</identifier>
		<outputString>Nedic Rule</outputString>
	</stringBinding>
	<!--Blood of the Nedes-->
	<stringBinding>
		<identifier>Rising Magicka</identifier>
		<outputString>Rising Magicka</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Flourishing Magicka</identifier>
		<outputString>Flourishing Magicka</outputString>
	</stringBinding>
	<!--Rising Magicka-->
	<stringBinding>
		<identifier>Alteration</identifier>
		<outputString>Alteration</outputString>
	</stringBinding>
	<!--Extended Alteration (College)-->
	<stringBinding>
		<identifier>Extended Alteration</identifier>
		<outputString>Extended Alteration</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Durable Alteration</identifier>
		<outputString>Durable Alteration</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Prolonged Alteration</identifier>
		<outputString>Prolonged Alteration</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Lasting Alteration</identifier>
		<outputString>Lasting Alteration</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Perpetual Alteration</identifier>
		<outputString>Perpetual Alteration</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Eternal Alteration</identifier>
		<outputString>Eternal Alteration</outputString>
	</stringBinding>
	<!--Extended Alteration (Vanilla)-->
	<stringBinding>
		<identifier>Conjuration</identifier>
		<outputString>Conjuration</outputString>
	</stringBinding>
	<!--Extended Conjuration (College)-->
	<stringBinding>
		<identifier>Extended Conjuration</identifier>
		<outputString>Extended Conjuration</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Durable Conjuration</identifier>
		<outputString>Durable Conjuration</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Prolonged Conjuration</identifier>
		<outputString>Prolonged Conjuration</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Lasting Conjuration</identifier>
		<outputString>Lasting Conjuration</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Perpetual Conjuration</identifier>
		<outputString>Perpetual Conjuration</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Eternal Conjuration</identifier>
		<outputString>Eternal Conjuration</outputString>
	</stringBinding>
	<!--Extended Conjuration (Vanilla)-->
	<stringBinding>
		<identifier>Destruction</identifier>
		<outputString>Destruction</outputString>
	</stringBinding>
	<!--Empowered Destruction (College)-->
	<stringBinding>
		<identifier>Empowered Destruction</identifier>
		<outputString>Empowered Destruction</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Potent Destruction</identifier>
		<outputString>Potent Destruction</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Amplified Destruction</identifier>
		<outputString>Amplified Destruction</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Mighty Destruction</identifier>
		<outputString>Mighty Destruction</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Magnificent Destruction</identifier>
		<outputString>Magnificent Destruction</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Glorious Destruction</identifier>
		<outputString>Glorious Destruction</outputString>
	</stringBinding>
	<!--Empowered Destruction (Vanilla)-->
	<stringBinding>
		<identifier>Illusion</identifier>
		<outputString>Illusion</outputString>
	</stringBinding>
	<!--Empowered Illusion (College)-->
	<stringBinding>
		<identifier>Empowered Illusion</identifier>
		<outputString>Empowered Illusion</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Potent Illusion</identifier>
		<outputString>Potent Illusion</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Amplified Illusion</identifier>
		<outputString>Amplified Illusion</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Mighty Illusion</identifier>
		<outputString>Mighty Illusion</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Magnificent Illusion</identifier>
		<outputString>Magnificent Illusion</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Glorious Illusion</identifier>
		<outputString>Glorious Illusion</outputString>
	</stringBinding>
	<!--Empowered Illusion (Vanilla)-->
	<stringBinding>
		<identifier>Restoration</identifier>
		<outputString>Restoration</outputString>
	</stringBinding>
	<!--Empowered Restoration (College)-->
	<stringBinding>
		<identifier>Empowered Restoration</identifier>
		<outputString>Empowered Restoration</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Potent Restoration</identifier>
		<outputString>Potent Restoration</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Amplified Restoration</identifier>
		<outputString>Amplified Restoration</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Mighty Restoration</identifier>
		<outputString>Mighty Restoration</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Magnificent Restoration</identifier>
		<outputString>Magnificent Restoration</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Glorious Restoration</identifier>
		<outputString>Glorious Restoration</outputString>
	</stringBinding>
	<!--Empowered Restoration (Vanilla)-->
	<stringBinding>
		<identifier>Shielding</identifier>
		<outputString>Shielding</outputString>
	</stringBinding>
	<!--Shalidor's Shield (College)-->
	<stringBinding>
		<identifier>Residual Energy</identifier>
		<outputString>Residual Energy</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Lingering Energy</identifier>
		<outputString>Lingering Energy</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Lasting Energy</identifier>
		<outputString>Lasting Energy</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Willpower</identifier>
		<outputString>Willpower</outputString>
	</stringBinding>
	<!--Shalidor's Shield (Vanilla)-->
	<stringBinding>
		<identifier>Gold</identifier>
		<outputString>Gold</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Wealth</identifier>
		<outputString>Wealth</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Treasure</identifier>
		<outputString>Treasure</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Riches</identifier>
		<outputString>Riches</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Ouroboros</identifier>
		<outputString>the Ouroboros</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Philosopher</identifier>
		<outputString>the Philosopher</outputString>
	</stringBinding>
	<!--Philosopher's Stone-->
	<stringBinding>
		<identifier>Nova</identifier>
		<outputString>Nova</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Supernova</identifier>
		<outputString>Supernova</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Disasters</identifier>
		<outputString>Disasters</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Calamities</identifier>
		<outputString>Calamities</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Catastrophe</identifier>
		<outputString>Catastrophe</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Karma</identifier>
		<outputString>Karma</outputString>
	</stringBinding>
	<!--Nova-->
	<stringBinding>
		<identifier>Tremors</identifier>
		<outputString>Tremors</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Temblors</identifier>
		<outputString>Temblors</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Trampling</identifier>
		<outputString>Trampling</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Pulverizing</identifier>
		<outputString>Pulverizing</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Earthquakes</identifier>
		<outputString>Earthquakes</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Dynamic Entry</identifier>
		<outputString>Dynamic Entry</outputString>
	</stringBinding>
	<!--Tremor-->
	<stringBinding>
		<identifier>Soul Charging</identifier>
		<outputString>Soul Charging</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Soul Baiting</identifier>
		<outputString>Soul Baiting</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Soul Energy</identifier>
		<outputString>Soul Energy</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Soul Attraction</identifier>
		<outputString>Soul Attraction</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Soul Drawing</identifier>
		<outputString>Soul Drawing</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Soul Lure</identifier>
		<outputString>Soul Lure</outputString>
	</stringBinding>
	<!--Soul Charge-->
	<stringBinding>
		<identifier>Souls</identifier>
		<outputString>Souls</outputString>
	</stringBinding>
	<!--Soul Charge (Hoods)-->
	<stringBinding>
		<identifier>Spell Trapping</identifier>
		<outputString>Spell Trapping</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Spell Snagging</identifier>
		<outputString>Spell Snagging</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Spell Mire</identifier>
		<outputString>the Spell Mire</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Spell Snaring</identifier>
		<outputString>Spell Snaring</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Spell Devouring</identifier>
		<outputString>Spell Devouring</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Spell Consumption</identifier>
		<outputString>Spell Consumption</outputString>
	</stringBinding>
	<!--Spell Eater-->
	<stringBinding>
		<identifier>Dark Power</identifier>
		<outputString>Dark Power</outputString>
	</stringBinding>
	<!--Spell Eater (Vampire)-->
	<stringBinding>
		<identifier>Magicka</identifier>
		<outputString>Magicka</outputString>
	</stringBinding>
	<!--Fortify Magicka (Warlock)-->
	<stringBinding>
		<identifier>the Explorer</identifier>
		<outputString>the Explorer</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Traveler</identifier>
		<outputString>the Traveler</outputString>
	</stringBinding>
	<!--Explorer-->
	<stringBinding>
		<identifier>Adaptation</identifier>
		<outputString>Adaptation</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Excellence</identifier>
		<outputString>Excellence</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Purity</identifier>
		<outputString>Purity</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Perfection</identifier>
		<outputString>Perfection</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Transcendence</identifier>
		<outputString>Transcendence</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Eidolon</identifier>
		<outputString>the Eidolon</outputString>
	</stringBinding>
	<!--Optimize Attributes-->
	<stringBinding>
		<identifier>Growth</identifier>
		<outputString>Growth</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Pure Waters</identifier>
		<outputString>Pure Waters</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Mountaineering</identifier>
		<outputString>Mountaineering</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Chantry</identifier>
		<outputString>the Chantry</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Stormbringer</identifier>
		<outputString>the Stormbringer</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Snow Prince</identifier>
		<outputString>the Snow Prince</outputString>
	</stringBinding>
	<!--Weather-->
	<stringBinding>
		<identifier>Blink Step</identifier>
		<outputString>Blink Step</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Flash Step</identifier>
		<outputString>Flash Step</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Shadow Step</identifier>
		<outputString>Shadow Step</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Rift Step</identifier>
		<outputString>Rift Step</outputString>
	</stringBinding>
	<!--Blink Step-->
	<stringBinding>
		<identifier>Death Ward</identifier>
		<outputString>Death Ward</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Lich</identifier>
		<outputString>the Lich</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Deathlessness</identifier>
		<outputString>Deathlessness</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Immortality</identifier>
		<outputString>Immortality</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Divines</identifier>
		<outputString>the Divines</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Athanasia</identifier>
		<outputString>Athanasia</outputString>
	</stringBinding>
	<!--Cheat Death-->
	<stringBinding>
		<identifier>Aiming</identifier>
		<outputString>Aiming</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Accuracy</identifier>
		<outputString>Accuracy</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Precision</identifier>
		<outputString>Precision</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Sniping</identifier>
		<outputString>Sniping</outputString>
	</stringBinding>
	<!--Fortify Long Range-->
	<stringBinding>
		<identifier>the Cavalry</identifier>
		<outputString>the Cavalry</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Horsemanship</identifier>
		<outputString>Horsemanship</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Lancer</identifier>
		<outputString>the Lancer</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Dragoon</identifier>
		<outputString>the Dragoon</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Equitation</identifier>
		<outputString>Equitation</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Ra Gada</identifier>
		<outputString>the Ra Gada</outputString>
	</stringBinding>
	<!--Fortify Mounted Combat-->
	<stringBinding>
		<identifier>Regrowth</identifier>
		<outputString>Regrowth</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Resurgence</identifier>
		<outputString>Resurgence</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Phoenix</identifier>
		<outputString>the Phoenix</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Unyielding</identifier>
		<outputString>the Unyielding</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Invincible</identifier>
		<outputString>the Invincible</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Unconquerable</identifier>
		<outputString>the Unconquerable</outputString>
	</stringBinding>
	<!--Desperate-->
	<stringBinding>
		<identifier>Innocence</identifier>
		<outputString>Innocence</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Blade Turning</identifier>
		<outputString>Blade Turning</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Weaponward</identifier>
		<outputString>Weaponward</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Weaponbane</identifier>
		<outputString>Weaponbane</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Novicebane</identifier>
		<outputString>Novicebane</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Magickguard</identifier>
		<outputString>Magickguard</outputString>
	</stringBinding>
	<!--Cornucopia-->
	<!--WINTERMYST WEAPONS NAMES-->
	<stringBinding>
		<identifier>Reforging</identifier>
		<outputString>Reforging</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Electrolysis</identifier>
		<outputString>Electrolysis</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Galvanization</identifier>
		<outputString>Galvanization</outputString>
	</stringBinding>
	<!--Absorb Armor-->
	<stringBinding>
		<identifier>Burdens</identifier>
		<outputString>Burdens</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Hardship</identifier>
		<outputString>Hardship</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Oppression</identifier>
		<outputString>Oppression</outputString>
	</stringBinding>
	<!--Absorb Carry Weight-->
	<stringBinding>
		<identifier>Cunning</identifier>
		<outputString>Cunning</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Wiles</identifier>
		<outputString>Wiles</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Roguery</identifier>
		<outputString>Roguery</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Mischief</identifier>
		<outputString>Mischief</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Devilry</identifier>
		<outputString>Devilry</outputString>
	</stringBinding>
	<!--Absorb Speed-->
	<stringBinding>
		<identifier>Hunting</identifier>
		<outputString>Hunting</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Wild</identifier>
		<outputString>the Wild</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Poaching</identifier>
		<outputString>Poaching</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Predation</identifier>
		<outputString>Predation</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Carnivore</identifier>
		<outputString>the Carnivore</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Kyne's Gifts</identifier>
		<outputString>Kyne's Gifts</outputString>
	</stringBinding>
	<!--Bountiful Hunt-->
	<stringBinding>
		<identifier>Denting</identifier>
		<outputString>Denting</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Crushing</identifier>
		<outputString>Crushing</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Bending</identifier>
		<outputString>Bending</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Buckling</identifier>
		<outputString>Buckling</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Crumpling</identifier>
		<outputString>Crumpling</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Perforating</identifier>
		<outputString>Perforating</outputString>
	</stringBinding>
	<!--Drain Armor-->
	<stringBinding>
		<identifier>Frailty</identifier>
		<outputString>Frailty</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Stifling</identifier>
		<outputString>Stifling</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Weakness</identifier>
		<outputString>Weakness</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Futility</identifier>
		<outputString>Futility</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Incapacitation</identifier>
		<outputString>Incapacitation</outputString>
	</stringBinding>
	<!--Enfeeble-->
	<stringBinding>
		<identifier>Mugging</identifier>
		<outputString>Mugging</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Plundering</identifier>
		<outputString>Plundering</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Pillaging</identifier>
		<outputString>Pillaging</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Ransacking</identifier>
		<outputString>Ransacking</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Raiding</identifier>
		<outputString>Raiding</outputString>
	</stringBinding>
	<!--Mug-->
	<stringBinding>
		<identifier>Power Unbound</identifier>
		<outputString>Power Unbound</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Power Unfettered</identifier>
		<outputString>Power Unfettered</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Power Unleashed</identifier>
		<outputString>Power Unleashed</outputString>
	</stringBinding>
	<!--Power Surge-->
	<stringBinding>
		<identifier>Storm Unbound</identifier>
		<outputString>Storm Unbound</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Storm Unfettered</identifier>
		<outputString>Storm Unfettered</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Storm Unleashed</identifier>
		<outputString>Storm Unleashed</outputString>
	</stringBinding>
	<!--Storm Surge-->
	<stringBinding>
		<identifier>Grappling</identifier>
		<outputString>Grappling</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Hooking</identifier>
		<outputString>Hooking</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Snatching</identifier>
		<outputString>Snatching</outputString>
	</stringBinding>
	<!--Steal Weapons-->
	<stringBinding>
		<identifier>Command</identifier>
		<outputString>Command</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Domination</identifier>
		<outputString>Domination</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Conjurer</identifier>
		<outputString>the Conjurer</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Coven</identifier>
		<outputString>the Coven</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Summoner</identifier>
		<outputString>the Summoner</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Warlock</identifier>
		<outputString>the Warlock</outputString>
	</stringBinding>
	<!--Command Daedra-->
	<stringBinding>
		<identifier>Vulnerability</identifier><!-- replaced by Infection -->
		<outputString>Vulnerability</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Infection</identifier>
		<outputString>Infection</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Contagion</identifier>
		<outputString>Contagion</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Exposure</identifier><!-- Replaced by Contagion -->
		<outputString>Exposure</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Jinxes</identifier>
		<outputString>Jinxes</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Curses</identifier>
		<outputString>Curses</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Hexes</identifier>
		<outputString>Hexes</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Malison</identifier>
		<outputString>Malison</outputString>
	</stringBinding>
	<!--Drain Resistance-->
	<stringBinding>
		<identifier>Deadly</identifier>
		<outputString>Deadly</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Executioner's</identifier>
		<outputString>Executioner's</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Mortality</identifier>
		<outputString>Mortality</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Decimation</identifier>
		<outputString>Decimation</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Death</identifier>
		<outputString>Death</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the End</identifier>
		<outputString>the End</outputString>
	</stringBinding>
	<!--Deadly Strike-->
	<stringBinding>
		<identifier>Ember Blasts</identifier>
		<outputString>Ember Blasts</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Burning Blasts</identifier>
		<outputString>Burning Blasts</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Scorching Blasts</identifier>
		<outputString>Scorching Blasts</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Fire Blasts</identifier>
		<outputString>Fire Blasts</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Blazing Blasts</identifier>
		<outputString>Blazing Blasts</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Inferno Blasts</identifier>
		<outputString>Inferno Blasts</outputString>
	</stringBinding>
	<!--Fire Blast-->
	<stringBinding>
		<identifier>Smoldering</identifier>
		<outputString>Smoldering</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Slow Burning</identifier>
		<outputString>Slow Burning</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Lingering Fire</identifier>
		<outputString>Lingering Fire</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Everlasting Fire</identifier>
		<outputString>Everlasting Fire</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Enduring Fire</identifier>
		<outputString>Enduring Fire</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Eternal Fire</identifier>
		<outputString>Eternal Fire</outputString>
	</stringBinding>
	<!--Lingering Fire Damage-->
	<stringBinding>
		<identifier>Cold Blasts</identifier>
		<outputString>Cold Blasts</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Frost Blasts</identifier>
		<outputString>Frost Blasts</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Ice Blasts</identifier>
		<outputString>Ice Blasts</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Freezing Blasts</identifier>
		<outputString>Freezing Blasts</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Chilling Blasts</identifier>
		<outputString>Chilling Blasts</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Winter Blasts</identifier>
		<outputString>Winter Blasts</outputString>
	</stringBinding>
	<!--Frost Blast-->
	<stringBinding>
		<identifier>Shards</identifier>
		<outputString>Shards</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Crystals</identifier>
		<outputString>Crystals</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Fragments</identifier>
		<outputString>Fragments</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Hail</identifier>
		<outputString>Hail</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Black Frost</identifier>
		<outputString>Black Frost</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Black Ice</identifier>
		<outputString>Black Ice</outputString>
	</stringBinding>
	<!--Piercing Frost Damage-->
	<stringBinding>
		<identifier>Slaying</identifier>
		<outputString>Slaying</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Cannibal</identifier>
		<outputString>the Cannibal</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Assassin</identifier>
		<outputString>the Assassin</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Killer</identifier>
		<outputString>the Killer</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Agent</identifier>
		<outputString>the Agent</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Inquisitor</identifier>
		<outputString>the Inquisitor</outputString>
	</stringBinding>
	<!--Killstreak-->
	<stringBinding>
		<identifier>Might</identifier>
		<outputString>Might</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Dominance</identifier>
		<outputString>Dominance</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Authority</identifier>
		<outputString>Authority</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Superiority</identifier>
		<outputString>Superiority</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Repression</identifier>
		<outputString>Repression</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Supremacy</identifier>
		<outputString>Supremacy</outputString>
	</stringBinding>
	<!--Overbearing Strike-->
	<stringBinding>
		<identifier>Spark Blasts</identifier>
		<outputString>Spark Blasts</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Arcing Blasts</identifier>
		<outputString>Arcing Blasts</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Shock Blasts</identifier>
		<outputString>Shock Blasts</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Thunder Blasts</identifier>
		<outputString>Thunder Blasts</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Lightning Blasts</identifier>
		<outputString>Lightning Blasts</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Storm Blasts</identifier>
		<outputString>Storm Blasts</outputString>
	</stringBinding>
	<!--Shock Blast-->
	<stringBinding>
		<identifier>Static</identifier>
		<outputString>Static</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Jolts</identifier>
		<outputString>Jolts</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Voltage</identifier>
		<outputString>Voltage</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Surges</identifier>
		<outputString>Surges</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Wrath</identifier>
		<outputString>Wrath</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Electrocution</identifier>
		<outputString>Electrocution</outputString>
	</stringBinding>
	<!--Percentage Shock Damage-->
	<stringBinding>
		<identifier>Poison</identifier>
		<outputString>Poison</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Venom</identifier>
		<outputString>Venom</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Blight</identifier>
		<outputString>Blight</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Rot</identifier>
		<outputString>Rot</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Corruption</identifier>
		<outputString>Corruption</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Miasma</identifier>
		<outputString>Miasma</outputString>
	</stringBinding>
	<!--Poison Damage-->
	<stringBinding>
		<identifier>Poison Blasts</identifier>
		<outputString>Poison Blasts</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Venom Blasts</identifier>
		<outputString>Venom Blasts</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Blighted Blasts</identifier>
		<outputString>Blighted Blasts</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Rotting Blasts</identifier>
		<outputString>Rotting Blasts</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Corruption Blasts</identifier>
		<outputString>Corruption Blasts</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Miasma Blasts</identifier>
		<outputString>Miasma Blasts</outputString>
	</stringBinding>
	<!--Poison Blast-->
	<stringBinding>
		<identifier>Wizard Rend</identifier>
		<outputString>Wizard Rend</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Wizard Ruin</identifier>
		<outputString>Wizard Ruin</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Wizard Bane</identifier>
		<outputString>Wizard Bane</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Wizard Sunder</identifier>
		<outputString>Wizard Sunder</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Wizard Wrack</identifier>
		<outputString>Wizard Wrack</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Wizard Break</identifier>
		<outputString>Wizard Break</outputString>
	</stringBinding>
	<!--Wizard Rend-->
	<stringBinding>
		<identifier>Warrior Rend</identifier>
		<outputString>Warrior Rend</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Warrior Ruin</identifier>
		<outputString>Warrior Ruin</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Warrior Bane</identifier>
		<outputString>Warrior Bane</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Warrior Sunder</identifier>
		<outputString>Warrior Sunder</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Warrior Wrack</identifier>
		<outputString>Warrior Wrack</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Warrior Break</identifier>
		<outputString>Warrior Break</outputString>
	</stringBinding>
	<!--Warrior Rend-->
	<stringBinding>
		<identifier>Interference</identifier>
		<outputString>Interference</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Cancellation</identifier>
		<outputString>Cancellation</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Frustration</identifier>
		<outputString>Frustration</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Thwarting</identifier>
		<outputString>Thwarting</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Vexation</identifier>
		<outputString>Vexation</outputString>
	</stringBinding>
	<!--Counterspell-->
	<stringBinding>
		<identifier>Noise</identifier>
		<outputString>Noise</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Annoyance</identifier>
		<outputString>Annoyance</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Irritation</identifier>
		<outputString>Irritation</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Clamor</identifier>
		<outputString>Clamor</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Ruckus</identifier>
		<outputString>Ruckus</outputString>
	</stringBinding>
	<!--Sound-->
	<stringBinding>
		<identifier>Dispelling</identifier>
		<outputString>Dispelling</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Grounding</identifier>
		<outputString>Grounding</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Negation</identifier>
		<outputString>Negation</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Abjuration</identifier>
		<outputString>Abjuration</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Disjunction</identifier>
		<outputString>Disjunction</outputString>
	</stringBinding>
	<!--Dispel-->
	<stringBinding>
		<identifier>Wailing</identifier>
		<outputString>Wailing</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Screaming</identifier>
		<outputString>Screaming</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Shrieking</identifier>
		<outputString>Shrieking</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Keening</identifier>
		<outputString>Keening</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Howling</identifier>
		<outputString>Howling</outputString>
	</stringBinding>
	<!--Wailing-->
	<stringBinding>
		<identifier>Hidden Viper</identifier>
		<outputString>Hidden Viper</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Hidden Adder</identifier>
		<outputString>Hidden Adder</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Hidden Asp</identifier>
		<outputString>Hidden Asp</outputString>
	</stringBinding>
	<!--Hidden Serpent-->
	<stringBinding>
		<identifier>Ghosts</identifier>
		<outputString>Ghosts</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Wraiths</identifier>
		<outputString>Wraiths</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Specters</identifier>
		<outputString>Specters</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Phantoms</identifier>
		<outputString>Phantoms</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Wights</identifier>
		<outputString>Wights</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Shadows</identifier>
		<outputString>Shadows</outputString>
	</stringBinding>
	<!--Phantom Strike-->
	<stringBinding>
		<identifier>Illusory Burden</identifier>
		<outputString>Illusory Burden</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Illusory Weight</identifier>
		<outputString>Illusory Weight</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Illusory Load</identifier>
		<outputString>Illusory Load</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Illusory Ballast</identifier>
		<outputString>Illusory Ballast</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Illusory Mass</identifier>
		<outputString>Illusory Mass</outputString>
	</stringBinding>
	<!--Illusory Burden-->
	<stringBinding>
		<identifier>Doom</identifier>
		<outputString>Doom</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Culling</identifier>
		<outputString>Culling</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Abyss</identifier>
		<outputString>the Abyss</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Perdition</identifier>
		<outputString>Perdition</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Pandemonium</identifier>
		<outputString>Pandemonium</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Annihilation</identifier>
		<outputString>Annihilation</outputString>
	</stringBinding>
	<!--Slay Living-->
	<stringBinding>
		<identifier>Dawn</identifier>
		<outputString>Dawn</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Daylight</identifier>
		<outputString>Daylight</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Noon</identifier>
		<outputString>Noon</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Radiance</identifier>
		<outputString>Radiance</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Resplendence</identifier>
		<outputString>Resplendence</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Brilliance</identifier>
		<outputString>Brilliance</outputString>
	</stringBinding>
	<!--Sunlight-->
	<stringBinding>
		<identifier>Sorrow</identifier>
		<outputString>Sorrow</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Grief</identifier>
		<outputString>Grief</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Failure</identifier>
		<outputString>Failure</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Misery</identifier>
		<outputString>Misery</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Tears</identifier>
		<outputString>Tears</outputString>
	</stringBinding>
	<!--Drain Skills-->
	<stringBinding>
		<identifier>the Exemplar</identifier>
		<outputString>the Exemplar</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Pinnacle</identifier>
		<outputString>the Pinnacle</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Paragon</identifier>
		<outputString>the Paragon</outputString>
	</stringBinding>
	<!--Exemplar-->
	<stringBinding>
		<identifier>Decay</identifier>
		<outputString>Decay</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Wasting</identifier>
		<outputString>Wasting</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Withering</identifier>
		<outputString>Withering</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Wilting</identifier>
		<outputString>Wilting</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Atrophy</identifier>
		<outputString>Atrophy</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Putrefaction</identifier>
		<outputString>Putrefaction</outputString>
	</stringBinding>
	<!--Stunted Vitals-->
	<stringBinding>
		<identifier>Quickening</identifier>
		<outputString>Quickening</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Enlightenment</identifier>
		<outputString>Enlightenment</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Lexicon</identifier>
		<outputString>the Lexicon</outputString>
	</stringBinding>
	<!--Quicken Shouts-->
	<stringBinding>
		<identifier>Breaking</identifier>
		<outputString>Breaking</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Cracking</identifier>
		<outputString>Cracking</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Breaching</identifier>
		<outputString>Breaching</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Lordslaying</identifier>
		<outputString>Lordslaying</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Kingslaying</identifier>
		<outputString>Kingslaying</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Steel Coffin</identifier>
		<outputString>the Steel Coffin</outputString>
	</stringBinding>
	<!--Breach-->
	<stringBinding>
		<identifier>Healing</identifier>
		<outputString>Healing</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Mercy</identifier>
		<outputString>Mercy</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Compassion</identifier>
		<outputString>Compassion</outputString>
	</stringBinding>
	<!--Healing-->
	<stringBinding>
		<identifier>Throwing</identifier>
		<outputString>Throwing</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Slinging</identifier>
		<outputString>Slinging</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Pitching</identifier>
		<outputString>Pitching</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Hurling</identifier>
		<outputString>Hurling</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Catapulting</identifier>
		<outputString>Catapulting</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Launching</identifier>
		<outputString>Launching</outputString>
	</stringBinding>
	<!--Throw-->
	<stringBinding>
		<identifier>Conflict</identifier>
		<outputString>Conflict</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Rivalry</identifier>
		<outputString>Rivalry</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Discord</identifier>
		<outputString>Discord</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Disunity</identifier>
		<outputString>Disunity</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Strife</identifier>
		<outputString>Strife</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Genocide</identifier>
		<outputString>Genocide</outputString>
	</stringBinding>
	<!--Fratricide-->
	<stringBinding>
		<identifier>Countering</identifier>
		<outputString>Countering</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Trickery</identifier>
		<outputString>Trickery</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Opportunity</identifier>
		<outputString>Opportunity</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Ripostes</identifier>
		<outputString>Ripostes</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Reciprocation</identifier>
		<outputString>Reciprocation</outputString>
	</stringBinding>
	<!--Riposte-->
	<stringBinding>
		<identifier>Blistering</identifier>
		<outputString>Blistering</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Bubbling</identifier>
		<outputString>Bubbling</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Festering</identifier>
		<outputString>Festering</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Seething</identifier>
		<outputString>Seething</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Ulceration</identifier>
		<outputString>Ulceration</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Necrosis</identifier>
		<outputString>Necrosis</outputString>
	</stringBinding>
	<!--Delayed Poison Damage-->
	<stringBinding>
		<identifier>Harmonies</identifier>
		<outputString>Harmonies</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Dirges</identifier>
		<outputString>Dirges</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Elegies</identifier>
		<outputString>Elegies</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Coronachs</identifier>
		<outputString>Coronachs</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Threnodies</identifier>
		<outputString>Threnodies</outputString>
	</stringBinding>
	<!--Harmonic Pain-->
	<stringBinding>
		<identifier>the Bull</identifier>
		<outputString>the Bull</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Ram</identifier>
		<outputString>the Ram</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Bear</identifier>
		<outputString>the Bear</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Rhino</identifier>
		<outputString>the Rhino</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Elephant</identifier>
		<outputString>the Elephant</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Mammoth</identifier>
		<outputString>the Mammoth</outputString>
	</stringBinding>
	<!--Pushback-->
	<stringBinding>
		<identifier>Twilight</identifier>
		<outputString>Twilight</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>the Voice</identifier>
		<outputString>the Voice</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Shalidor</identifier>
		<outputString>Shalidor</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Arcana</identifier>
		<outputString>Arcana</outputString>
	</stringBinding>
	<stringBinding>
		<identifier>Infinite Energies</identifier>
		<outputString>Infinite Energies</outputString>
	</stringBinding>
	<!--Beaconbound-->
	</language>

	<language><!-- Ðóññêèé -->
		<languageID>RUSSIAN</languageID>
		<stringBinding>
			<identifier>Rifle</identifier>
			<outputString>âèíòîâêà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Hunting Knife</identifier>
			<outputString>îõîò. íîæ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Morning Star</identifier>
			<outputString>öåï</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Shiv</identifier>
			<outputString>çàòî÷êà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Broadsword</identifier>
			<outputString>ïàëàø</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>The Longhammer</identifier>
			<outputString>äëèííûé ìîëîò</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Spear</identifier>
			<outputString>êîïüå</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Spiked Mace</identifier>
			<outputString>øèï. áóëàâà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Spiked Club</identifier>
			<outputString>øèï. äóáèíà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Spiked Club</identifier>
			<outputString>øèï. äóáèíà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Pickaxe</identifier>
			<outputString>êèðêà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Katana</identifier>
			<outputString>êàòàíà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Nodachi</identifier>
			<outputString>íîäàòè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Tanto</identifier>
			<outputString>òàíòî</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Dagger</identifier>
			<outputString>êèíæàë</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Knuckles</identifier>
			<outputString>êàñòåò</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Katar</identifier>
			<outputString>êàòàð</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Mace</identifier>
			<outputString>áóëàâà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Crossbow</identifier>
			<outputString>àðáàëåò</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Club</identifier>
			<outputString>äóáèíà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Warhammer</identifier>
			<outputString>ìîëîò</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Armingsword</identifier>
			<outputString>ìå÷</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Battleaxe</identifier>
			<outputString>cåêèðà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Battlestaff</identifier>
			<outputString>áîåâîé ïîñîõ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Volendrung</identifier>
			<outputString>Âîëäåðàíã</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Partisan</identifier>
			<outputString>ïðîòàçàí</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Hatchet</identifier>
			<outputString>òîïîðèê</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Longsword</identifier>
			<outputString>äëèííûé ìå÷</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Scimitar</identifier>
			<outputString>ñêèìèòàð</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Shortsword</identifier>
			<outputString>êîðîòêèé ìå÷</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Bastard Sword</identifier>
			<outputString>ïîëóòîðíûé ìå÷</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Sabre</identifier>
			<outputString>ñàáëÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Wakizashi</identifier>
			<outputString>âàêèäçàñè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Maul</identifier>
			<outputString>êóâàëäà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Shortspear</identifier>
			<outputString>êîðîòêîå êîïüå</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Halberd</identifier>
			<outputString>àëåáàðäà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Longmace</identifier>
			<outputString>äëèííàÿ áóëàâà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Claw</identifier>
			<outputString>êîãîòü</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Arming Sword</identifier>
			<outputString>ìå÷</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Javelin</identifier>
			<outputString>äðîòèê</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>War Axe</identifier>
			<outputString>òîïîð</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Waraxe</identifier>
			<outputString>òîïîð</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Greatsword</identifier>
			<outputString>äâóðó÷. ìå÷</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Staff</identifier>
			<outputString>Ïîñîõ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Scroll</identifier>
			<outputString>Ñâèòîê</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Refined</identifier>
			<outputString>Î÷èùåí.</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Reforged</identifier>
			<outputString>Ïåðåêîâ.</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Warforged</identifier>
			<outputString>Çàêàëåí.</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Replica</identifier>
			<outputString>êîïèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Quality</identifier>
			<outputString>êà÷åñòâ.</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Strong</identifier>
			<outputString>êðåïêèé</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Strongest</identifier>
			<outputString>óñèëåííûé</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Poisoned</identifier>
			<outputString>îòðàâë.</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Fire</identifier>
			<outputString>îãíÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Frost</identifier>
			<outputString>õîëîäà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Shock</identifier>
			<outputString>ýëåêòðè÷åñòâà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Lightsource</identifier>
			<outputString>îñâåòèòåëüí.</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Explosive</identifier>
			<outputString>âçðûâà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Timebomb</identifier>
			<outputString>çàìåäë. âçðûâà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Barbed</identifier>
			<outputString>ñ íàñå÷êàìè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Silenced</identifier>
			<outputString>áåñøóìíûé</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Arbalest</identifier>
			<outputString>óòÿæåëåííûé</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Recurve</identifier>
			<outputString>èçîãíóòûé</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Lightweight</identifier>
			<outputString>ëåãêîâåñíûé</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Shortbow</identifier>
			<outputString>êîðîòêèé ëóê</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Longbow</identifier>
			<outputString>äëèííûé ëóê</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Duration</identifier>
			<outputString>Äëèòåëüíîñòü</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>seconds</identifier>
			<outputString>ñ.</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Deals more bonus damage to undead, and is easier to handle than regular silver weapons.</identifier>
			<outputString>Íàíîñèò äîïîëíèòåëüíûé óðîí íåæèòè, à òàêæå ëåã÷å â îáðàùåíèè ÷åì îáû÷íîå ñåðåáðÿíîå îðóæèå.</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Explodes upon impact, dealing 2 points of poison damage per second for 20 seconds.</identifier>
			<outputString>Âçðûâàåòñÿ ïðè óäàðå, íàíîñÿ 2 åä. óðîíà ÿäîì â ñåêóíäó íà ïðîòÿæåíèè 20 ñ.</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Explodes upon impact, dealing 10 points of poison damage per second for 3 seconds.</identifier>
			<outputString>Âçðûâàåòñÿ ïðè óäàðå, íàíîñÿ 10 åä. óðîíà ÿäîì â ñåêóíäó íà ïðîòÿæåíèè 3 ñ.</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Explodes upon impact, dealing 60 points of non-elemental damage.</identifier>
			<outputString>Âçðûâàåòñÿ ïðè óäàðå, íàíîñÿ 60 åä. íå-ñòèõèéíîãî óðîíà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Explodes 4 seconds after being fired into a surface, dealing 120 points of non-elemental damage.</identifier>
			<outputString>Âçðûâàåòñÿ ÷åðåç 4 ñ. ïîñëå óñòàíîâêè íà ïîâåðõíîñòü, íàíîñÿ 120 åä. íå-ñòèõèéíîãî óðîíà.</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Explodes 3 seconds after being fired into a surface, dealing 150 points of non-elemental damage.</identifier>
			<outputString>Âçðûâàåòñÿ ÷åðåç 3 ñ. ïîñëå óñòàíîâêè íà ïîâåðõíîñòü, íàíîñÿ 150 åä. íå-ñòèõèéíîãî óðîíà.</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Explodes upon impact, dealing 30 points of frost damage.</identifier>
			<outputString>Âçðûâàåòñÿ ïðè óäàðå, íàíîñÿ 30 åä. óðîíà õîëîäîì.</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Explodes upon impact, dealing 30 points of fire damage.</identifier>
			<outputString>Âçðûâàåòñÿ ïðè óäàðå, íàíîñÿ 30 åä. óðîíà îãíåì.</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Explodes upon impact, dealing 30 points of shock damage.</identifier>
			<outputString>Âçðûâàåòñÿ ïðè óäàðå, íàíîñÿ 30 åä. óðîíà ýëåêòðè÷åñòâîì.</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Emits light after being fired.</identifier>
			<outputString>Íà÷èíàåò ñâåòèòüñÿ ïîñëå âûñòðåëà.</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Deals 6 points of bleeding damag per second over 8 seconds, and slows the target down by 20%.</identifier>
			<outputString>Íàíîñèò 6 åä. óðîíà îò êðîâîòå÷åíèÿ â ñåêóíäó â òå÷åíèå 8 ñ. è çàìåäëÿåò öåëü íà 20%.</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>of</identifier>
			<outputString></outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Fire</identifier>
			<outputString>îãíÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Burning</identifier>
			<outputString>ãîðåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Cinder</identifier>
			<outputString>èñïåïåëåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Blisters</identifier>
			<outputString>íàðûâîâ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Flaming</identifier>
			<outputString>âîñïëàìåíåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Eruption</identifier>
			<outputString>èçâåðæåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Infernal</identifier>
			<outputString>àäñêîãî ïëàìåíè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Panic</identifier>
			<outputString>ïàíèêè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Hysteria</identifier>
			<outputString>èñòåðèè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Fear</identifier>
			<outputString>ñòðàõà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Dismay</identifier>
			<outputString>èñïóãà</outputString>
		</stringBinding>
		<!-- Wind Destruction Magic -->
		<stringBinding>
			<identifier>Drafts</identifier>
			<outputString>îñàäêîâ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Breezes</identifier>
			<outputString>âåòåðêà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Flurries</identifier>
			<outputString>øêâàëà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Wind</identifier>
			<outputString>âåòðà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Typhoons</identifier>
			<outputString>óðàãàíîâ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Hurricanes</identifier>
			<outputString>øòîðìîâ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Gust</identifier>
			<outputString>ïîðûâà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Tempest</identifier>
			<outputString>áóðè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Tornado</identifier>
			<outputString>òîðíàäî</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Wall Of Wind</identifier>
			<outputString>ñòåíû âåòðà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Whirlwind</identifier>
			<outputString>âèõðÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Wind Rune</identifier>
			<outputString>ðóíû âåòðà</outputString>
		</stringBinding>
		<!-- Wind Destruction Magic -->
		<!--Misc-->
		<!--WINTERMYST ARMORS NAMES-->
		<stringBinding>
			<identifier>the Bulwark</identifier>
			<outputString>îïëîòà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Rampart</identifier>
			<outputString>îáîðîíû</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Tower</identifier>
			<outputString>áàøíè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Castle</identifier>
			<outputString>çàìêà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Fortress</identifier>
			<outputString>êðåïîñòè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Bastion</identifier>
			<outputString>áàñòèîíà</outputString>
		</stringBinding>
		<!--Bulwark-->
		<stringBinding>
			<identifier>the Maze</identifier>
			<outputString>çàìåøàòåëüñòâà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Rebuking</identifier>
			<outputString>îòïîðà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Labyrinth</identifier>
			<outputString>ïóòàíèöû</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Reckoning</identifier>
			<outputString>ðàñïëàòû</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Hollow</identifier>
			<outputString>ïóñòîòû</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Sanctuary</identifier>
			<outputString>íåïðèêîñíîâåííîñòè</outputString>
		</stringBinding>
		<!--Maze/Rebuke-->
		<stringBinding>
			<identifier>Spurs</identifier>
			<outputString>øïîð</outputString>
		</stringBinding>
		<!--Spurs-->
		<stringBinding>
			<identifier>Starlight</identifier>
			<outputString>çâåçäíîãî ñâåòà</outputString>
		</stringBinding>
		<!--Light-->
		<stringBinding>
			<identifier>Gremlin Gold</identifier>
			<outputString>çîëîòà ãðåìëèíà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Troll Gold</identifier>
			<outputString>çîëîòà òðîëëÿ</outputString>
		</stringBinding>
		<!--Fool's Gold-->
		<stringBinding>
			<identifier>the Executioner</identifier>
			<outputString>ïàëà÷à</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Guard Breaking</identifier>
			<outputString>ïðåîäîëåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Murder</identifier>
			<outputString>óáèéñòâà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Block Breaking</identifier>
			<outputString>ïðîáèòèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Mercy Killing</identifier>
			<outputString>ìèëîñåðäíîãî óáèéñòâà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>of Guard Crushing</identifier>
			<outputString>ðàçãðîìà</outputString>
		</stringBinding>
		<!--Execute/Fortify Power Attack-->
		<stringBinding>
			<identifier>Mage Ward</identifier>
			<outputString>ìàãè÷åñêîãî îáåðåãà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Smoke and Mirrors</identifier>
			<outputString>ñîêðûòèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Hexward</identifier>
			<outputString>çàùèòû îò ÷àð</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Deceit</identifier>
			<outputString>ëóêàâñòâà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Wizardward</identifier>
			<outputString>âîëøåáíîãî îáåðåãà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Lies</identifier>
			<outputString>âûäóìîê</outputString>
		</stringBinding>
		<!--Mage Ward/Smoke and Mirrors-->
		<stringBinding>
			<identifier>Totems</identifier>
			<outputString>òîòåìîâ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Dark Woods</identifier>
			<outputString>òåìíûõ ëåñîâ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Moonlit Woods</identifier>
			<outputString>ëóííûõ ëåñîâ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Heer</identifier>
			<outputString>øåðñòè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Fell</identifier>
			<outputString>øêóðû</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Primal</identifier>
			<outputString>ïåðâîáûòíîñòè</outputString>
		</stringBinding>
		<!--Phantoms of the Wild-->
		<stringBinding>
			<identifier>Experience</identifier>
			<outputString>îïûòà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Training</identifier>
			<outputString>òðåíèðîâêè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Acumen</identifier>
			<outputString>ïðîíèöàòåëüíîñòè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Knowledge</identifier>
			<outputString>çíàíèé</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Understanding</identifier>
			<outputString>ïîíèìàíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Wisdom</identifier>
			<outputString>ìóäðîñòè</outputString>
		</stringBinding>
		<!--Increased Experience-->
		<stringBinding>
			<identifier>Sprinting</identifier>
			<outputString>áåãà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Quickness</identifier>
			<outputString>áûñòðîòû</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Acceleration</identifier>
			<outputString>óñêîðåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Chasing</identifier>
			<outputString>ïîãîíè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Panther</identifier>
			<outputString>ïàíòåðû</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Cheetah</identifier>
			<outputString>ãåïàðäà</outputString>
		</stringBinding>
		<!--Fortify Sprint-->
		<stringBinding>
			<identifier>Swimming</identifier>
			<outputString>ïëàâàíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Fins</identifier>
			<outputString>ïëàâíèêîâ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Dolphin</identifier>
			<outputString>ïëîâöà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Piranha</identifier>
			<outputString>ïèðàíüè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Slaughterfish</identifier>
			<outputString>ðûáû-óáèéöû</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Shark</identifier>
			<outputString>àêóëû</outputString>
		</stringBinding>
		<!--Fortify Swim Speed-->
		<stringBinding>
			<identifier>the Gladiator</identifier>
			<outputString>ãëàäèàòîðà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Blood Sport</identifier>
			<outputString>êðîâàâîé çàáàâû</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Arena</identifier>
			<outputString>àðåíû</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Prize Fighter</identifier>
			<outputString>çðåëèùà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Bounty Hunter</identifier>
			<outputString>îõîòíèêà çà ãîëîâàìè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Showmanship</identifier>
			<outputString>ìàñòåðà çðåëèù</outputString>
		</stringBinding>
		<!--Gladiator's Glory-->
		<stringBinding>
			<identifier>Hardening Armor</identifier>
			<outputString>çàêàëêè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Thickening Armor</identifier>
			<outputString>óïëîòíåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Toughening Armor</identifier>
			<outputString>æåñòêîñòè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Solidifying Armor</identifier>
			<outputString>îòâåðäåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Annealing Armor</identifier>
			<outputString>ñòîéêîñòè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Crystalizing Armor</identifier>
			<outputString>êðèñòàëëèçàöèè</outputString>
		</stringBinding>
		<!--Hardening Armor-->
		<stringBinding>
			<identifier>Curing</identifier>
			<outputString>èñöåëåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Convalescence</identifier>
			<outputString>âûçäîðîâëåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Vivication</identifier>
			<outputString>îáíîâëåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Rilm's Gift</identifier>
			<outputString>ïîäàðêà Ðèëìñ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Daydene's Panacea</identifier>
			<outputString>ïàíàöåè Äàéäåí</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Vivec's Touch</identifier>
			<outputString>êàñàíèÿ Âèâåêà</outputString>
		</stringBinding>
		<!--Cure Disease-->
		<stringBinding>
			<identifier>Body and Mind</identifier>
			<outputString>òåëà è ðàçóìà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Body and Spirit</identifier>
			<outputString>òåëà è äóõà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Spirit and Mind</identifier>
			<outputString>äóõà è ðàçóìà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Blood and Power</identifier>
			<outputString>êðîâè è ìîãóùåñòâà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Blood and Might</identifier>
			<outputString>êðîâè è ñèëû</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Might and Power</identifier>
			<outputString>ñèëû è ìîãóùåñòâà</outputString>
		</stringBinding>
		<!--Link Attribute-->
		<stringBinding>
			<identifier>Abyssal Bond</identifier>
			<outputString>òàéíîé ñâÿçè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Abyssal Pact</identifier>
			<outputString>òàéíîãî ñîãëàøåíèÿ</outputString>
		</stringBinding>
		<!--Powerbond-->
		<stringBinding>
			<identifier>Careful Study</identifier>
			<outputString>òùàòåëüíîãî àíàëèçà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Cautious Study</identifier>
			<outputString>îñòîðîæíîãî àíàëèçà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Prudent Study</identifier>
			<outputString>ðàñ÷åòëèâîãî àíàëèçà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Sublime Analysis</identifier>
			<outputString>ñîâåðøåííîãî àíàëèçà</outputString>
		</stringBinding>
		<!--Enchanter's Touch-->
		<stringBinding>
			<identifier>Grunt's</identifier>
			<outputString>Áîðöîâñêîå</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Ogre's</identifier>
			<outputString>Îãðîâî</outputString>
		</stringBinding>
		<!--Brawn over Brains-->
		<stringBinding>
			<identifier>Piercing</identifier>
			<outputString>ïðîíçàíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Impaling</identifier>
			<outputString>ïðîòûêàíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Rending</identifier>
			<outputString>ðàçäèðàíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Tearing</identifier>
			<outputString>ðàçðûâàíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Puncturing</identifier>
			<outputString>ïðîêàëûâàíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Shredding</identifier>
			<outputString>êðîìñàíèÿ</outputString>
		</stringBinding>
		<!--Critical Strike-->
		<stringBinding>
			<identifier>Fencing</identifier>
			<outputString>ïðîêîëà</outputString>
		</stringBinding>
		<!--Fence-->
		<stringBinding>
			<identifier>Perception</identifier>
			<outputString>âîñïðèÿòèÿ</outputString>
		</stringBinding>
		<!--Perception-->
		<stringBinding>
			<identifier>Aldmeri Blood</identifier>
			<outputString>êðîâè àëüäìåðè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Aldmeri Kin</identifier>
			<outputString>ðîäà àëüäìåðè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Aldmeri Heritage</identifier>
			<outputString>íàñëåäèÿ àëüäìåðè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Aldmeri Rule</identifier>
			<outputString>òðàäèöèé àëüäìåðè</outputString>
		</stringBinding>
		<!--Blood of the Aldmer-->
		<stringBinding>
			<identifier>Channeling</identifier>
			<outputString>òå÷åíèÿ ìàãèè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Wraith-King</identifier>
			<outputString>êîðîëÿ ïðèçðàêîâ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Source</identifier>
			<outputString>èñòîêà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Storm-King</identifier>
			<outputString>ïîâåëèòåëÿ áóðü</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Fountain</identifier>
			<outputString>ðåçåðâóàðà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Three Stars</identifier>
			<outputString>òðåõ çâåçä</outputString>
		</stringBinding>
		<!--Channeling/King of the Lost-->
		<stringBinding>
			<identifier>Circle of Protection</identifier>
			<outputString>êðóãà çàùèòû</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Circle of Power</identifier>
			<outputString>êðóãà ìîãóùåñòâà</outputString>
		</stringBinding>
		<!--Circle of Protection-->
		<stringBinding>
			<identifier>Deep Breathing</identifier>
			<outputString>ãëóáîêîãî äûõàíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Word</identifier>
			<outputString>ñëîâà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Dovah</identifier>
			<outputString>Äîâà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Speaker</identifier>
			<outputString>îðàòîðà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Tongue</identifier>
			<outputString>ßçûêà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Kyne's Wonders</identifier>
			<outputString>áëàãîãîâåíèé Êèí</outputString>
		</stringBinding>
		<!--Deep Breath-->
		<stringBinding>
			<identifier>the Sky</identifier>
			<outputString>íåáà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Moons</identifier>
			<outputString>ëóí</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Heavens</identifier>
			<outputString>íåáåñ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Stars</identifier>
			<outputString>çâåçä</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Constellations</identifier>
			<outputString>çâåçäíûõ ïëåÿä</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Zodiac</identifier>
			<outputString>ñîçâåçäèé</outputString>
		</stringBinding>
		<!--Fortify Attributes-->
		<stringBinding>
			<identifier>Healing Cloak</identifier>
			<outputString>ëå÷àùåãî ïëàùà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Mending Cloak</identifier>
			<outputString>öåëåáíîãî ïëàùà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Hearth Cloak</identifier>
			<outputString>î÷àãà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Veloth's Aura</identifier>
			<outputString>àóðû Âåëîòà</outputString>
		</stringBinding>
		<!--Healing Cloak-->
		<stringBinding>
			<identifier>Nedic Blood</identifier>
			<outputString>êðîâè íåäèéöåâ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Nedic Kin</identifier>
			<outputString>ðîäà íåäèéöåâ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Nedic Heritage</identifier>
			<outputString>íàñëåäèÿ íåäèéöåâ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Nedic Rule</identifier>
			<outputString>òðàäèöèé íåäèéöåâ</outputString>
		</stringBinding>
		<!--Blood of the Nedes-->
		<stringBinding>
			<identifier>Rising Magicka</identifier>
			<outputString>ïîâûøåíèÿ ìàãèè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Flourishing Magicka</identifier>
			<outputString>âîñïîëíåíèÿ ìàãèè</outputString>
		</stringBinding>
		<!--Rising Magicka-->
		<stringBinding>
			<identifier>Alteration</identifier>
			<outputString>èçìåíåíèÿ</outputString>
		</stringBinding>
		<!--Extended Alteration (College)-->
		<stringBinding>
			<identifier>Extended Alteration</identifier>
			<outputString>ðàñøèðåííîãî èçìåíåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Durable Alteration</identifier>
			<outputString>ñòîéêîãî èçìåíåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Prolonged Alteration</identifier>
			<outputString>äëèòåëüíîãî èçìåíåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Lasting Alteration</identifier>
			<outputString>ïðîäîëæèòåëüíîãî èçìåíåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Perpetual Alteration</identifier>
			<outputString>áåñêîíå÷íîãî èçìåíåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Eternal Alteration</identifier>
			<outputString>âå÷íîãî èçìåíåíèÿ</outputString>
		</stringBinding>
		<!--Extended Alteration (Vanilla)-->
		<stringBinding>
			<identifier>Conjuration</identifier>
			<outputString>êîëäîâñòâà</outputString>
		</stringBinding>
		<!--Extended Conjuration (College)-->
		<stringBinding>
			<identifier>Extended Conjuration</identifier>
			<outputString>ðàñøèðåííîãî êîëäîâñòâà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Durable Conjuration</identifier>
			<outputString>ñòîéêîãî êîëäîâñòâà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Prolonged Conjuration</identifier>
			<outputString>äëèòåëüíîãî êîëäîâñòâà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Lasting Conjuration</identifier>
			<outputString>ïðîäîëæèòåëüíîãî êîëäîâñòâà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Perpetual Conjuration</identifier>
			<outputString>áåñêîíå÷íîãî êîëäîâñòâà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Eternal Conjuration</identifier>
			<outputString>âå÷íîãî êîëäîâñòâà</outputString>
		</stringBinding>
		<!--Extended Conjuration (Vanilla)-->
		<stringBinding>
			<identifier>Destruction</identifier>
			<outputString>ðàçðóøåíèÿ</outputString>
		</stringBinding>
		<!--Empowered Destruction (College)-->
		<stringBinding>
			<identifier>Empowered Destruction</identifier>
			<outputString>óñèëåííîãî ðàçðóøåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Potent Destruction</identifier>
			<outputString>ñèëüíîãî ðàçðóøåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Amplified Destruction</identifier>
			<outputString>ðàñøèðåííîãî ðàçðóøåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Mighty Destruction</identifier>
			<outputString>ìîùíîãî ðàçðóøåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Magnificent Destruction</identifier>
			<outputString>âåëèêîëåïíîãî ðàçðóøåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Glorious Destruction</identifier>
			<outputString>íåñðàâíåííîãî ðàçðóøåíèÿ</outputString>
		</stringBinding>
		<!--Empowered Destruction (Vanilla)-->
		<stringBinding>
			<identifier>Illusion</identifier>
			<outputString>èëëþçèé</outputString>
		</stringBinding>
		<!--Empowered Illusion (College)-->
		<stringBinding>
			<identifier>Empowered Illusion</identifier>
			<outputString>óñèëåííûõ èëëþçèé</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Potent Illusion</identifier>
			<outputString>ñèëüíûõ èëëþçèé</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Amplified Illusion</identifier>
			<outputString>ðàñøèðåííûõ èëëþçèé</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Mighty Illusion</identifier>
			<outputString>ìîùíûõ èëëþçèé</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Magnificent Illusion</identifier>
			<outputString>âåëèêîëåïíûõ èëëþçèé</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Glorious Illusion</identifier>
			<outputString>íåñðàâíåííûõ èëëþçèé</outputString>
		</stringBinding>
		<!--Empowered Illusion (Vanilla)-->
		<stringBinding>
			<identifier>Restoration</identifier>
			<outputString>âîññòàíîâëåíèÿ</outputString>
		</stringBinding>
		<!--Empowered Restoration (College)-->
		<stringBinding>
			<identifier>Empowered Restoration</identifier>
			<outputString>óñèëåííîãî âîññòàíîâëåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Potent Restoration</identifier>
			<outputString>ñèëüíîãî âîññòàíîâëåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Amplified Restoration</identifier>
			<outputString>ðàñøèðåííîãî âîññòàíîâëåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Mighty Restoration</identifier>
			<outputString>ìîùíîãî âîññòàíîâëåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Magnificent Restoration</identifier>
			<outputString>âåëèêîëåïíîãî âîññòàíîâëåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Glorious Restoration</identifier>
			<outputString>íåñðàâíåííîãî âîññòàíîâëåíèÿ</outputString>
		</stringBinding>
		<!--Empowered Restoration (Vanilla)-->
		<stringBinding>
			<identifier>Shielding</identifier>
			<outputString>çàùèòû</outputString>
		</stringBinding>
		<!--Shalidor's Shield (College)-->
		<stringBinding>
			<identifier>Residual Energy</identifier>
			<outputString>îñòàòêîâ ýíåðãèè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Lingering Energy</identifier>
			<outputString>äëèòåëüíîé ýíåðãèè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Lasting Energy</identifier>
			<outputString>ïðîäîëæèòåëüíîé ýíåðãèè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Willpower</identifier>
			<outputString>ñèëû âîëè</outputString>
		</stringBinding>
		<!--Shalidor's Shield (Vanilla)-->
		<stringBinding>
			<identifier>Gold</identifier>
			<outputString>çîëîòà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Wealth</identifier>
			<outputString>èçîáèëèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Treasure</identifier>
			<outputString>ñîêðîâèù</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Riches</identifier>
			<outputString>áîãàòñòâà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Ouroboros</identifier>
			<outputString>óðîáîðîñà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Philosopher</identifier>
			<outputString>ôèëîñîôà</outputString>
		</stringBinding>
		<!--Philosopher's Stone-->
		<stringBinding>
			<identifier>Nova</identifier>
			<outputString>íîâîé</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Supernova</identifier>
			<outputString>ñóïåðíîâîé</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Disasters</identifier>
			<outputString>áåäñòâèé</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Calamities</identifier>
			<outputString>íåíàñòèé</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Catastrophe</identifier>
			<outputString>êàòàñòðîô</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Karma</identifier>
			<outputString>êàðìû</outputString>
		</stringBinding>
		<!--Nova-->
		<stringBinding>
			<identifier>Tremors</identifier>
			<outputString>äðîæè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Temblors</identifier>
			<outputString>òîë÷êîâ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Trampling</identifier>
			<outputString>òîïîòà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Pulverizing</identifier>
			<outputString>ñîêðóøåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Earthquakes</identifier>
			<outputString>çåìëåòðÿñåíèé</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Dynamic Entry</identifier>
			<outputString>äâèæóùèõ ñèë</outputString>
		</stringBinding>
		<!--Tremor-->
		<stringBinding>
			<identifier>Soul Charging</identifier>
			<outputString>çàðÿäêè äóø</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Soul Baiting</identifier>
			<outputString>ïðèìàíêè äóø</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Soul Energy</identifier>
			<outputString>ýíåðãèè äóø</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Soul Attraction</identifier>
			<outputString>çàâëå÷åíèÿ äóø</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Soul Drawing</identifier>
			<outputString>ïðèâëå÷åíèÿ äóø</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Soul Lure</identifier>
			<outputString>ïðèòÿæåíèÿ äóø</outputString>
		</stringBinding>
		<!--Soul Charge-->
		<stringBinding>
			<identifier>Souls</identifier>
			<outputString>äóø</outputString>
		</stringBinding>
		<!--Soul Charge (Hoods)-->
		<stringBinding>
			<identifier>Spell Trapping</identifier>
			<outputString>ëîâóøêè çàêëèíàíèé</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Spell Snagging</identifier>
			<outputString>ïåðåõâàòà çàêëèíàíèé</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Spell Mire</identifier>
			<outputString>ïîãëîùåíèÿ çàêëèíàíèé</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Spell Snaring</identifier>
			<outputString>îáìàíà çàêëèíàíèé</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Spell Devouring</identifier>
			<outputString>ïîæèðàíèÿ çàêëèíàíèé</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Spell Consumption</identifier>
			<outputString>óâÿäàíèÿ çàêëèíàíèé</outputString>
		</stringBinding>
		<!--Spell Eater-->
		<stringBinding>
			<identifier>Dark Power</identifier>
			<outputString>òåìíîé ñèëû</outputString>
		</stringBinding>
		<!--Spell Eater (Vampire)-->
		<stringBinding>
			<identifier>Magicka</identifier>
			<outputString>ìàãèè</outputString>
		</stringBinding>
		<!--Fortify Magicka (Warlock)-->
		<stringBinding>
			<identifier>the Explorer</identifier>
			<outputString>èññëåäîâàòåëÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Traveler</identifier>
			<outputString>ïóòåøåñòâåííèêà</outputString>
		</stringBinding>
		<!--Explorer-->
		<stringBinding>
			<identifier>Adaptation</identifier>
			<outputString>àäàïòàöèè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Excellence</identifier>
			<outputString>ìàñòåðñòâà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Purity</identifier>
			<outputString>÷èñòîòû</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Perfection</identifier>
			<outputString>ñîâåðøåíñòâà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Transcendence</identifier>
			<outputString>çàïðåäåëüíîñòè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Eidolon</identifier>
			<outputString>ïîäîáèÿ</outputString>
		</stringBinding>
		<!--Optimize Attributes-->
		<stringBinding>
			<identifier>Growth</identifier>
			<outputString>óêðåïëåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Pure Waters</identifier>
			<outputString>÷èñòîé âîäû</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Mountaineering</identifier>
			<outputString>àëüïèíèçìà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Chantry</identifier>
			<outputString>ïðèáàâêè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Stormbringer</identifier>
			<outputString>áóðåâåñòíèêà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Snow Prince</identifier>
			<outputString>Ñíåæíîãî ïðèíöà</outputString>
		</stringBinding>
		<!--Weather-->
		<stringBinding>
			<identifier>Blink Step</identifier>
			<outputString>ìåðöàþùåãî øàãà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Flash Step</identifier>
			<outputString>áûñòðîãî øàãà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Shadow Step</identifier>
			<outputString>íåçàìåòíîãî øàãà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Rift Step</identifier>
			<outputString>ðàñùåïëåííîãî øàãà</outputString>
		</stringBinding>
		<!--Blink Step-->
		<stringBinding>
			<identifier>Death Ward</identifier>
			<outputString>èçáåæàíèÿ ñìåðòè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Lich</identifier>
			<outputString>ëè÷à</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Deathlessness</identifier>
			<outputString>áåññìåðòèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Immortality</identifier>
			<outputString>âå÷íîñòè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Divines</identifier>
			<outputString>áîæåñòâ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Athanasia</identifier>
			<outputString>àòàíàñèè</outputString>
		</stringBinding>
		<!--Cheat Death-->
		<stringBinding>
			<identifier>Aiming</identifier>
			<outputString>ïðèöåëèâàíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Accuracy</identifier>
			<outputString>ìåòêîñòè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Precision</identifier>
			<outputString>òî÷íîñòè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Sniping</identifier>
			<outputString>òî÷íîé ñòðåëüáû</outputString>
		</stringBinding>
		<!--Fortify Long Range-->
		<stringBinding>
			<identifier>the Cavalry</identifier>
			<outputString>êàâàëåðèè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Horsemanship</identifier>
			<outputString>âûåçäêè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Lancer</identifier>
			<outputString>êîííèöû</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Dragoon</identifier>
			<outputString>äðàãóíà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Equitation</identifier>
			<outputString>âåðõîâîé åçäû</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Ra Gada</identifier>
			<outputString>Ðà ãàäà</outputString>
		</stringBinding>
		<!--Fortify Mounted Combat-->
		<stringBinding>
			<identifier>Regrowth</identifier>
			<outputString>âîçîáíîâëåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Resurgence</identifier>
			<outputString>âîçðîæäåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Phoenix</identifier>
			<outputString>ôåíèêñà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Unyielding</identifier>
			<outputString>íåïðåêëîííîñòè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Invincible</identifier>
			<outputString>íåïîáåäèìîñòè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Unconquerable</identifier>
			<outputString>íåñîêðóøèìîñòè</outputString>
		</stringBinding>
		<!--Desperate-->
		<stringBinding>
			<identifier>Innocence</identifier>
			<outputString>áåçâðåäíîñòè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Blade Turning</identifier>
			<outputString>îòâîäà êëèíêîâ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Weaponward</identifier>
			<outputString>çàùèòû îò îðóæèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Weaponbane</identifier>
			<outputString>îòâîäà îðóæèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Novicebane</identifier>
			<outputString>ãðîçû íîâè÷êîâ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Magickguard</identifier>
			<outputString>çàùèòû îò ìàãèè</outputString>
		</stringBinding>
		<!--Cornucopia-->
		<!--WINTERMYST WEAPONS NAMES-->
		<stringBinding>
			<identifier>Reforging</identifier>
			<outputString>ïåðåêîâêè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Electrolysis</identifier>
			<outputString>ýëåêòðîëèçà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Galvanization</identifier>
			<outputString>ãàëüâàíèçàöèè</outputString>
		</stringBinding>
		<!--Absorb Armor-->
		<stringBinding>
			<identifier>Burdens</identifier>
			<outputString>íîøè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Hardship</identifier>
			<outputString>òÿæåñòè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Oppression</identifier>
			<outputString>óãíåòåíèÿ</outputString>
		</stringBinding>
		<!--Absorb Carry Weight-->
		<stringBinding>
			<identifier>Cunning</identifier>
			<outputString>õèòðîñòè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Wiles</identifier>
			<outputString>óëîâêè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Roguery</identifier>
			<outputString>æóëüíè÷åñòâà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Mischief</identifier>
			<outputString>âðåäà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Devilry</identifier>
			<outputString>êîâàðñòâà</outputString>
		</stringBinding>
		<!--Absorb Speed-->
		<stringBinding>
			<identifier>Hunting</identifier>
			<outputString>îõîòû</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Wild</identifier>
			<outputString>ïóñòîøè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Poaching</identifier>
			<outputString>áðàêîíüåðñòâà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Predation</identifier>
			<outputString>èñòðåáëåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Carnivore</identifier>
			<outputString>õèùíèêà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Kyne's Gifts</identifier>
			<outputString>äàðîâ Êèí</outputString>
		</stringBinding>
		<!--Bountiful Hunt-->
		<stringBinding>
			<identifier>Denting</identifier>
			<outputString>âîíçàíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Crushing</identifier>
			<outputString>äðîáëåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Bending</identifier>
			<outputString>ñãèáàíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Buckling</identifier>
			<outputString>äåôîðìàöèè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Crumpling</identifier>
			<outputString>ñìèíàíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Perforating</identifier>
			<outputString>ïðîáèâàíèÿ</outputString>
		</stringBinding>
		<!--Drain Armor-->
		<stringBinding>
			<identifier>Frailty</identifier>
			<outputString>íåìîùíîñòè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Stifling</identifier>
			<outputString>óäóøåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Weakness</identifier>
			<outputString>ñëàáîñòè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Futility</identifier>
			<outputString>òùåòíîñòè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Incapacitation</identifier>
			<outputString>îãðàíè÷åíèÿ</outputString>
		</stringBinding>
		<!--Enfeeble-->
		<stringBinding>
			<identifier>Mugging</identifier>
			<outputString>îãðàáëåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Plundering</identifier>
			<outputString>õèùåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Pillaging</identifier>
			<outputString>ìàðîäåðñòâà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Ransacking</identifier>
			<outputString>îáûñêà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Raiding</identifier>
			<outputString>ãðàáåæà</outputString>
		</stringBinding>
		<!--Mug-->
		<stringBinding>
			<identifier>Power Unbound</identifier>
			<outputString>îñâîáîæäåíèÿ ñèëû</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Power Unfettered</identifier>
			<outputString>âûñâîáîæäåíèÿ ñèëû</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Power Unleashed</identifier>
			<outputString>ïîÿâëåíèÿ ñèëû</outputString>
		</stringBinding>
		<!--Power Surge-->
		<stringBinding>
			<identifier>Storm Unbound</identifier>
			<outputString>îñâîáîæäåíèÿ áóðè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Storm Unfettered</identifier>
			<outputString>âûñâîáîæäåíèÿ áóðè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Storm Unleashed</identifier>
			<outputString>ïîÿâëåíèÿ áóðè</outputString>
		</stringBinding>
		<!--Storm Surge-->
		<stringBinding>
			<identifier>Grappling</identifier>
			<outputString>àáîðäàæà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Hooking</identifier>
			<outputString>ñöåïêè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Snatching</identifier>
			<outputString>ïîõèùåíèÿ</outputString>
		</stringBinding>
		<!--Steal Weapons-->
		<stringBinding>
			<identifier>Command</identifier>
			<outputString>ïðèêàçà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Domination</identifier>
			<outputString>ïðåâîñõîäñòâà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Conjurer</identifier>
			<outputString>÷àðîäåÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Coven</identifier>
			<outputString>âåäüì</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Summoner</identifier>
			<outputString>ïðèçûâàòåëÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Warlock</identifier>
			<outputString>÷åðíîêíèæíèêà</outputString>
		</stringBinding>
		<!--Command Daedra-->
		<stringBinding>
			<identifier>Vulnerability</identifier>
			<outputString>óÿçâèìîñòè</outputString><!--Çàìåíåíî: çàðàæåíèÿ -->
		</stringBinding>
		<stringBinding>
			<identifier>Infection</identifier>
			<outputString>çàðàæåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Contagion</identifier>
			<outputString>çàðàçû</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Exposure</identifier>
			<outputString>íåçàùèùåííîñòè</outputString><!--Çàìåíåíî: çàðàçû -->
		</stringBinding>
		<stringBinding>
			<identifier>Jinxes</identifier>
			<outputString>íåñ÷àñòèé</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Curses</identifier>
			<outputString>ìó÷åíèé</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Hexes</identifier>
			<outputString>ñãëàçà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Malison</identifier>
			<outputString>ïðîêëÿòèé</outputString>
		</stringBinding>
		<!--Drain Resistance-->
		<stringBinding>
			<identifier>Deadly</identifier>
			<outputString>Ñìåðòîíîñí.</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Executioner's</identifier>
			<outputString>ïàëà÷à</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Mortality</identifier>
			<outputString>ëåòàëüíîñòè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Decimation</identifier>
			<outputString>óíè÷òîæåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Death</identifier>
			<outputString>ñìåðòè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the End</identifier>
			<outputString>êîíöà</outputString>
		</stringBinding>
		<!--Deadly Strike-->
		<stringBinding>
			<identifier>Ember Blasts</identifier>
			<outputString>ïàëÿùåãî âçðûâà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Burning Blasts</identifier>
			<outputString>îáæèãàþùåãî âçðûâà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Scorching Blasts</identifier>
			<outputString>îïàëÿþùåãî âçðûâà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Fire Blasts</identifier>
			<outputString>îãíåííîãî âçðûâà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Blazing Blasts</identifier>
			<outputString>ïûëàþùåãî âçðûâà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Inferno Blasts</identifier>
			<outputString>àäñêîãî âçðûâà</outputString>
		</stringBinding>
		<!--Fire Blast-->
		<stringBinding>
			<identifier>Smoldering</identifier>
			<outputString>òëåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Slow Burning</identifier>
			<outputString>ìåäëåííîãî ææåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Lingering Fire</identifier>
			<outputString>äëèòåëüíîãî îãíÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Everlasting Fire</identifier>
			<outputString>âå÷íîãî îãíÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Enduring Fire</identifier>
			<outputString>íåñêîí÷àåìîãî îãíÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Eternal Fire</identifier>
			<outputString>áåñêîíå÷íîãî îãíÿ</outputString>
		</stringBinding>
		<!--Lingering Fire Damage-->
		<stringBinding>
			<identifier>Cold Blasts</identifier>
			<outputString>õîëîäíîãî âåòðà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Frost Blasts</identifier>
			<outputString>ìîðîçíîãî âåòðà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Ice Blasts</identifier>
			<outputString>ëåäÿíîãî âåòðà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Freezing Blasts</identifier>
			<outputString>ìîðîçÿùåãî âåòðà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Chilling Blasts</identifier>
			<outputString>ëåäåíÿùåãî âåòðà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Winter Blasts</identifier>
			<outputString>çèìíåãî âåòðà</outputString>
		</stringBinding>
		<!--Frost Blast-->
		<stringBinding>
			<identifier>Shards</identifier>
			<outputString>îñêîëêîâ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Crystals</identifier>
			<outputString>êðèñòàëëîâ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Fragments</identifier>
			<outputString>îáëîìêîâ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Hail</identifier>
			<outputString>ãðàäà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Black Frost</identifier>
			<outputString>ãîëîëåäèöû</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Black Ice</identifier>
			<outputString>íàëåäè</outputString>
		</stringBinding>
		<!--Piercing Frost Damage-->
		<stringBinding>
			<identifier>Slaying</identifier>
			<outputString>óìåðùâëåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Cannibal</identifier>
			<outputString>êàííèáàëà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Assassin</identifier>
			<outputString>àññàñèíà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Killer</identifier>
			<outputString>óáèéöû</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Agent</identifier>
			<outputString>çà÷èíùèêà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Inquisitor</identifier>
			<outputString>ìó÷èòåëÿ</outputString>
		</stringBinding>
		<!--Killstreak-->
		<stringBinding>
			<identifier>Might</identifier>
			<outputString>ñèëû</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Dominance</identifier>
			<outputString>ãîñïîäñòâà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Authority</identifier>
			<outputString>âëàñòè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Superiority</identifier>
			<outputString>ïðåèìóùåñòâà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Repression</identifier>
			<outputString>ïîäàâëåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Supremacy</identifier>
			<outputString>âåðõîâåíñòâà</outputString>
		</stringBinding>
		<!--Overbearing Strike-->
		<stringBinding>
			<identifier>Spark Blasts</identifier>
			<outputString>èñêðÿùåãîñÿ ïîðûâà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Arcing Blasts</identifier>
			<outputString>îïëàâëÿþùåãî ïîðûâà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Shock Blasts</identifier>
			<outputString>ýëåêòðè÷åñêîãî ïîðûâà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Thunder Blasts</identifier>
			<outputString>ãðîõî÷óùåãî ïîðûâà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Lightning Blasts</identifier>
			<outputString>ãðîçîâîãî ïîðûâà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Storm Blasts</identifier>
			<outputString>øòîðìîâîãî ïîðûâà</outputString>
		</stringBinding>
		<!--Shock Blast-->
		<stringBinding>
			<identifier>Static</identifier>
			<outputString>ñòàòè÷åñêîãî ðàçðÿäà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Jolts</identifier>
			<outputString>âñòðÿñêè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Voltage</identifier>
			<outputString>âîëüòàæà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Surges</identifier>
			<outputString>ïåðåãðóçêè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Wrath</identifier>
			<outputString>ãíåâà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Electrocution</identifier>
			<outputString>èíäóêöèè</outputString>
		</stringBinding>
		<!--Percentage Shock Damage-->
		<stringBinding>
			<identifier>Poison</identifier>
			<outputString>îòðàâëåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Venom</identifier>
			<outputString>ÿäà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Blight</identifier>
			<outputString>óâÿäàíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Rot</identifier>
			<outputString>ãíèëè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Corruption</identifier>
			<outputString>ïîð÷è</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Miasma</identifier>
			<outputString>ìèàçì</outputString>
		</stringBinding>
		<!--Poison Damage-->
		<stringBinding>
			<identifier>Poison Blasts</identifier>
			<outputString>îòðàâëÿþùåãî ïîòîêà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Venom Blasts</identifier>
			<outputString>ÿäîâèòîãî ïîòîêà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Blighted Blasts</identifier>
			<outputString>ïîòîêà óâÿäàíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Rotting Blasts</identifier>
			<outputString>ïîòîêà ãíèåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Corruption Blasts</identifier>
			<outputString>ïîòîêà ïîð÷è</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Miasma Blasts</identifier>
			<outputString>ïîòîêà ìèàçì</outputString>
		</stringBinding>
		<!--Poison Blast-->
		<stringBinding>
			<identifier>Wizard Rend</identifier>
			<outputString>âîëøåáíîãî ðàñêîëà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Wizard Ruin</identifier>
			<outputString>âîëøåáíîãî êðàõà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Wizard Bane</identifier>
			<outputString>âîëøåáíîé íàïàñòè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Wizard Sunder</identifier>
			<outputString>âîëøåáíîãî ðàçëîìà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Wizard Wrack</identifier>
			<outputString>âîëøåáíîãî âîçìåçäèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Wizard Break</identifier>
			<outputString>âîëøåáíîãî ïåðåëîìà</outputString>
		</stringBinding>
		<!--Wizard Rend-->
		<stringBinding>
			<identifier>Warrior Rend</identifier>
			<outputString>âîèíñêîãî ðàñêîëà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Warrior Ruin</identifier>
			<outputString>âîèíñêîãî êðàõà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Warrior Bane</identifier>
			<outputString>âîèíñêîé íàïàñòè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Warrior Sunder</identifier>
			<outputString>âîèíñêîãî ðàçëîìà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Warrior Wrack</identifier>
			<outputString>âîèíñêîãî âîçìåçäèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Warrior Break</identifier>
			<outputString>âîèíñêîãî ïåðåëîìà</outputString>
		</stringBinding>
		<!--Warrior Rend-->
		<stringBinding>
			<identifier>Interference</identifier>
			<outputString>ïðåïÿòñòâèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Cancellation</identifier>
			<outputString>îòìåíû</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Frustration</identifier>
			<outputString>ôðóñòðàöèè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Thwarting</identifier>
			<outputString>ïðîòèâîðå÷èÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Vexation</identifier>
			<outputString>äîñàäû</outputString>
		</stringBinding>
		<!--Counterspell-->
		<stringBinding>
			<identifier>Noise</identifier>
			<outputString>øóìà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Annoyance</identifier>
			<outputString>ðàçäðàæåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Irritation</identifier>
			<outputString>âîçìóùåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Clamor</identifier>
			<outputString>øóìèõè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Ruckus</identifier>
			<outputString>ïåðåïàëêè</outputString>
		</stringBinding>
		<!--Sound-->
		<stringBinding>
			<identifier>Dispelling</identifier>
			<outputString>ðàññåèâàíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Grounding</identifier>
			<outputString>çàçåìëåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Negation</identifier>
			<outputString>îòðèöàíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Abjuration</identifier>
			<outputString>îòðå÷åíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Disjunction</identifier>
			<outputString>ðàçîáùåíèÿ</outputString>
		</stringBinding>
		<!--Dispel-->
		<stringBinding>
			<identifier>Wailing</identifier>
			<outputString>ñòåíàíèé</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Screaming</identifier>
			<outputString>êðèêà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Shrieking</identifier>
			<outputString>âîïëåé</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Keening</identifier>
			<outputString>ïðè÷èòàíèé</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Howling</identifier>
			<outputString>âîÿ</outputString>
		</stringBinding>
		<!--Wailing-->
		<stringBinding>
			<identifier>Hidden Viper</identifier>
			<outputString>òàéíîãî êîâàðñòâà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Hidden Adder</identifier>
			<outputString>òàéíîãî ïðåäàòåëüñòâà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Hidden Asp</identifier>
			<outputString>òàéíîãî çëà</outputString>
		</stringBinding>
		<!--Hidden Serpent-->
		<stringBinding>
			<identifier>Ghosts</identifier>
			<outputString>ïðèâèäåíèé</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Wraiths</identifier>
			<outputString>äóõîâ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Specters</identifier>
			<outputString>ñïåêòðîâ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Phantoms</identifier>
			<outputString>ôàíòîìîâ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Wights</identifier>
			<outputString>ïðèçðàêîâ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Shadows</identifier>
			<outputString>òåíåé</outputString>
		</stringBinding>
		<!--Phantom Strike-->
		<stringBinding>
			<identifier>Illusory Burden</identifier>
			<outputString>èëëþçîðíîé òÿæåñòè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Illusory Weight</identifier>
			<outputString>èëëþçîðíîãî áðåìåíè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Illusory Load</identifier>
			<outputString>èëëþçîðíîé îáóçû</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Illusory Ballast</identifier>
			<outputString>èëëþçîðíîãî ãðóçà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Illusory Mass</identifier>
			<outputString>èëëþçîðíîé ìàññû</outputString>
		</stringBinding>
		<!--Illusory Burden-->
		<stringBinding>
			<identifier>Doom</identifier>
			<outputString>ãèáåëè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Culling</identifier>
			<outputString>îòáîðà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Abyss</identifier>
			<outputString>áåçäíû</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Perdition</identifier>
			<outputString>ïîãèáåëè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Pandemonium</identifier>
			<outputString>êðîìåøíîãî àäà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Annihilation</identifier>
			<outputString>àííèãèëÿöèè</outputString>
		</stringBinding>
		<!--Slay Living-->
		<stringBinding>
			<identifier>Dawn</identifier>
			<outputString>çàðè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Daylight</identifier>
			<outputString>äíåâíîãî ñâåòà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Noon</identifier>
			<outputString>ïîëóäíÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Radiance</identifier>
			<outputString>ñèÿíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Resplendence</identifier>
			<outputString>áëåñêà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Brilliance</identifier>
			<outputString>âåëèêîëåïèÿ</outputString>
		</stringBinding>
		<!--Sunlight-->
		<stringBinding>
			<identifier>Sorrow</identifier>
			<outputString>ñêîðáè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Grief</identifier>
			<outputString>ïå÷àëè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Failure</identifier>
			<outputString>íåóäà÷è</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Misery</identifier>
			<outputString>ñòðàäàíèé</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Tears</identifier>
			<outputString>ñëåç</outputString>
		</stringBinding>
		<!--Drain Skills-->
		<stringBinding>
			<identifier>the Exemplar</identifier>
			<outputString>ïîäðàæàíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Pinnacle</identifier>
			<outputString>àïîôåîçà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Paragon</identifier>
			<outputString>áåçóêîðèçíåííîñòè</outputString>
		</stringBinding>
		<!--Exemplar-->
		<stringBinding>
			<identifier>Decay</identifier>
			<outputString>çàãíèâàíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Wasting</identifier>
			<outputString>óïàäêà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Withering</identifier>
			<outputString>óñûõàíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Wilting</identifier>
			<outputString>îñëàáëåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Atrophy</identifier>
			<outputString>óòðàòû</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Putrefaction</identifier>
			<outputString>ãíèåíèÿ</outputString>
		</stringBinding>
		<!--Stunted Vitals-->
		<stringBinding>
			<identifier>Quickening</identifier>
			<outputString>ó÷àùåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Enlightenment</identifier>
			<outputString>ïðîñâåùåííîñòè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Lexicon</identifier>
			<outputString>ëåêñèêè</outputString>
		</stringBinding>
		<!--Quicken Shouts-->
		<stringBinding>
			<identifier>Breaking</identifier>
			<outputString>ïîëîìêè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Cracking</identifier>
			<outputString>ðàñêàëûâàíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Breaching</identifier>
			<outputString>ïðîëàìûâàíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Lordslaying</identifier>
			<outputString>óáèéöû ëîðäîâ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Kingslaying</identifier>
			<outputString>óáèéöû êîðîëåé</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Steel Coffin</identifier>
			<outputString>ñòàëüíîãî ñàðêîôàãà</outputString>
		</stringBinding>
		<!--Breach-->
		<stringBinding>
			<identifier>Healing</identifier>
			<outputString>ëå÷åíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Mercy</identifier>
			<outputString>ìèëîñåðäèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Compassion</identifier>
			<outputString>ñî÷óâñòâèÿ</outputString>
		</stringBinding>
		<!--Healing-->
		<stringBinding>
			<identifier>Throwing</identifier>
			<outputString>áðîñàíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Slinging</identifier>
			<outputString>îòáðàñûâàíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Pitching</identifier>
			<outputString>îòêèäûâàíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Hurling</identifier>
			<outputString>øâûðÿíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Catapulting</identifier>
			<outputString>âûáðàñûâàíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Launching</identifier>
			<outputString>ìåòàíèÿ</outputString>
		</stringBinding>
		<!--Throw-->
		<stringBinding>
			<identifier>Conflict</identifier>
			<outputString>ñòîëêíîâåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Rivalry</identifier>
			<outputString>ñîïåðíè÷åñòâà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Discord</identifier>
			<outputString>ðàçíîãëàñèé</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Disunity</identifier>
			<outputString>ðàçìîëâêè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Strife</identifier>
			<outputString>ðàçäîðà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Genocide</identifier>
			<outputString>ãåíîöèäà</outputString>
		</stringBinding>
		<!--Fratricide-->
		<stringBinding>
			<identifier>Countering</identifier>
			<outputString>ïðîòèâîäåéñòâèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Trickery</identifier>
			<outputString>îáìàíà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Opportunity</identifier>
			<outputString>âîçìîæíîñòåé</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Ripostes</identifier>
			<outputString>îòâåòíûõ ìåð</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Reciprocation</identifier>
			<outputString>êîíòðàòàêè</outputString>
		</stringBinding>
		<!--Riposte-->
		<stringBinding>
			<identifier>Blistering</identifier>
			<outputString>ìó÷åíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Bubbling</identifier>
			<outputString>áóðëåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Festering</identifier>
			<outputString>íàãíîåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Seething</identifier>
			<outputString>êèïåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Ulceration</identifier>
			<outputString>ÿçâëåíèÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Necrosis</identifier>
			<outputString>íåêðîçà</outputString>
		</stringBinding>
		<!--Delayed Poison Damage-->
		<stringBinding>
			<identifier>Harmonies</identifier>
			<outputString>ãàðìîíèè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Dirges</identifier>
			<outputString>ïàíèõèäû</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Elegies</identifier>
			<outputString>ýëåãèè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Coronachs</identifier>
			<outputString>ïîãðåáàëüíîé ïåñíè</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Threnodies</identifier>
			<outputString>òðåíîäèè</outputString>
		</stringBinding>
		<!--Harmonic Pain-->
		<stringBinding>
			<identifier>the Bull</identifier>
			<outputString>áûêà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Ram</identifier>
			<outputString>áàðàíà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Bear</identifier>
			<outputString>ìåäâåäÿ</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Rhino</identifier>
			<outputString>íîñîðîãà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Elephant</identifier>
			<outputString>ñëîíà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Mammoth</identifier>
			<outputString>ìàìîíòà</outputString>
		</stringBinding>
		<!--Pushback-->
		<stringBinding>
			<identifier>Twilight</identifier>
			<outputString>ñóìåðåê</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>the Voice</identifier>
			<outputString>ãîëîñà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Shalidor</identifier>
			<outputString>Øàëèäîðà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Arcana</identifier>
			<outputString>âîëøåáñòâà</outputString>
		</stringBinding>
		<stringBinding>
			<identifier>Infinite Energies</identifier>
			<outputString>áåñêîíå÷íûõ ýíåðãèé</outputString>
		</stringBinding>
	</language>
</ns2:languages>
