<?xml version="1.0" encoding="windows-1251" standalone="yes" ?>
<ns2:ammunition xmlns:ns2="PatchusMaximus.ammunitionXML">

	<ammunition_types>
		<ammunition_type>
			<identifier>Standard Arrow</identifier>
			<type>ARROW</type>
			<damageBase>13</damageBase>
			<rangeBase>60000</rangeBase>
			<speedBase>4900</speedBase>
			<gravityBase>0.3</gravityBase>
		</ammunition_type>
		<ammunition_type>
			<identifier>Standard Bolt</identifier>
			<type>BOLT</type>
			<damageBase>17</damageBase>
			<rangeBase>80000</rangeBase>
			<speedBase>5500</speedBase>
			<gravityBase>0.05</gravityBase>
		</ammunition_type>
		<ammunition_type>
			<identifier>Standard Javelin</identifier>
			<type>ARROW</type>
			<damageBase>20</damageBase>
			<rangeBase>20000</rangeBase>
			<speedBase>2400</speedBase>
			<gravityBase>1.0</gravityBase>
		</ammunition_type>
	</ammunition_types>

	<ammunition_type_bindings>
		<binding>
			<identifier>Standard Arrow</identifier>
			<substring>Arrow</substring>
		</binding>
		<binding>
			<identifier>Standard Arrow</identifier>
			<substring>стрела</substring>
		</binding>
		<binding>
			<identifier>Standard Arrow</identifier>
			<substring>Стрела</substring>
		</binding>
		<binding>
			<identifier>Standard Bolt</identifier>
			<substring>Bolt</substring>
		</binding>
		<binding>
			<identifier>Standard Bolt</identifier>
			<substring>болт</substring>
		</binding>
		<binding>
			<identifier>Standard Bolt</identifier>
			<substring>Болт</substring>
		</binding>
		<binding>
			<identifier>Standard Javelin</identifier>
			<substring>Javelin</substring>
		</binding>
		<binding>
			<identifier>Standard Javelin</identifier>
			<substring>дротик</substring>
		</binding>
		<binding>
			<identifier>Standard Javelin</identifier>
			<substring>Дротик</substring>
		</binding>
	<!-- Weels of Lull start -->	
		<binding>
			<identifier>Standard Bolt</identifier>
			<substring>Заводной заряд</substring>
		</binding>
		<binding>
			<identifier>Standard Bolt</identifier>
			<substring>Заряд затишья</substring>
		</binding>
		<binding>
			<identifier>Standard Bolt</identifier>
			<substring>Дротик баллисты</substring>
		</binding>
		<binding>
			<identifier>Standard Bolt</identifier>
			<substring>Ballista Arrow</substring>
		</binding>
	<!-- Weels of Lull end -->	
	</ammunition_type_bindings>

	<ammunition_modifiers>
	<!-- PerMa default modifiers start -->
		<ammunition_modifier>
			<identifier>Strong</identifier>
			<damageModifier>4</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>-20</speedModifier>
			<gravityModifier>0.03</gravityModifier>
		</ammunition_modifier>
		<ammunition_modifier>
			<identifier>Strongest</identifier>
			<damageModifier>8</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>-30</speedModifier>
			<gravityModifier>0.05</gravityModifier>
		</ammunition_modifier>
		<ammunition_modifier>
			<identifier>Poisoned</identifier>
			<damageModifier>0</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>-10</speedModifier>
			<gravityModifier>0.02</gravityModifier>
		</ammunition_modifier>
		<ammunition_modifier>
			<identifier>Fire</identifier>
			<damageModifier>-2</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>10</speedModifier>
			<gravityModifier>-0.02</gravityModifier>
		</ammunition_modifier>
		<ammunition_modifier>
			<identifier>Frost</identifier>
			<damageModifier>-2</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>10</speedModifier>
			<gravityModifier>-0.02</gravityModifier>
		</ammunition_modifier>
		<ammunition_modifier>
			<identifier>Shock</identifier>
			<damageModifier>-2</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>10</speedModifier>
			<gravityModifier>-0.02</gravityModifier>
		</ammunition_modifier>
		<ammunition_modifier>
			<identifier>Barbed</identifier>
			<damageModifier>2</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>10</speedModifier>
			<gravityModifier>0.02</gravityModifier>
		</ammunition_modifier>
		<ammunition_modifier>
			<identifier>Explosive</identifier>
			<damageModifier>-3</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>-50</speedModifier>
			<gravityModifier>0.2</gravityModifier>
		</ammunition_modifier>
		<ammunition_modifier>
			<identifier>Timebomb</identifier>
			<damageModifier>-5</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>-50</speedModifier>
			<gravityModifier>0.2</gravityModifier>
		</ammunition_modifier>
		<ammunition_modifier>
			<identifier>Lightsource</identifier>
			<damageModifier>-5</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>-50</speedModifier>
			<gravityModifier>0.1</gravityModifier>
		</ammunition_modifier>
		<ammunition_modifier>
			<identifier>Noisemaker</identifier>
			<damageModifier>-3</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>-20</speedModifier>
			<gravityModifier>0.1</gravityModifier>
		</ammunition_modifier>
	<!-- PerMa default modifiers end -->
		<ammunition_modifier>
			<identifier>Cruel</identifier>
			<damageModifier>1</damageModifier>
			<rangeModifier>25</rangeModifier>
			<speedModifier>75</speedModifier>
			<gravityModifier>0.03</gravityModifier>
		</ammunition_modifier>
	<!-- Nock to Tip -->
		<ammunition_modifier>
			<identifier>Fletched</identifier>
			<damageModifier>-2</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>0</speedModifier>
			<gravityModifier>0</gravityModifier>
		</ammunition_modifier>
	<!-- Nock to Tip -->
	<!-- Bosmer Armor -->
		<ammunition_modifier>
			<identifier>Elder</identifier>
			<damageModifier>2</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>0</speedModifier>
			<gravityModifier>0</gravityModifier>
		</ammunition_modifier>
	<!-- Bosmer Armor -->
	</ammunition_modifiers>

	<ammunition_modifier_bindings>
	<!-- PerMa -->
		<binding>
			<identifier>Explosive</identifier>
			<substring>Explosive</substring>
		</binding>
		<binding>
			<identifier>Explosive</identifier>
			<substring>взрыва</substring>
		</binding>
		<binding>
			<identifier>Poisoned</identifier>
			<substring>Poisoned</substring>
		</binding>
		<binding>
			<identifier>Poisoned</identifier>
			<substring>отравл.</substring>
		</binding>
		<binding>
			<identifier>Strong</identifier>
			<substring>Strong</substring>
		</binding>
		<binding>
			<identifier>Strong</identifier>
			<substring>крепкий</substring>
		</binding>
		<binding>
			<identifier>Strongest</identifier>
			<substring>Strongest</substring>
		</binding>
		<binding>
			<identifier>Strongest</identifier>
			<substring>усиленный</substring>
		</binding>
		<binding>
			<identifier>Fire</identifier>
			<substring>Fire</substring>
		</binding>
		<binding>
			<identifier>Fire</identifier>
			<substring>огня</substring>
		</binding>
		<binding>
			<identifier>Fire</identifier>
			<substring>Огненн</substring>
		</binding>
		<binding>
			<identifier>Fire</identifier>
			<substring>огненн</substring>
		</binding>
		<binding>
			<identifier>Frost</identifier>
			<substring>Frost</substring>
		</binding>
		<binding>
			<identifier>Frost</identifier>
			<substring>холода</substring>
		</binding>
		<binding>
			<identifier>Frost</identifier>
			<substring>Ледян</substring>
		</binding>
		<binding>
			<identifier>Frost</identifier>
			<substring>ледян</substring>
		</binding>
		<binding>
			<identifier>Shock</identifier>
			<substring>Shock</substring>
		</binding>
		<binding>
			<identifier>Shock</identifier>
			<substring>электричества</substring>
		</binding>
		<binding>
			<identifier>Shock</identifier>
			<substring>Электрическ</substring>
		</binding>
		<binding>
			<identifier>Shock</identifier>
			<substring>электрическ</substring>
		</binding>
		<binding>
			<identifier>Timebomb</identifier>
			<substring>Timebomb</substring>
		</binding>
		<binding>
			<identifier>Timebomb</identifier>
			<substring>замедл. взрыва</substring>
		</binding>
		<binding>
			<identifier>Barbed</identifier>
			<substring>Barbed</substring>
		</binding>
		<binding>
			<identifier>Barbed</identifier>
			<substring>с насечками</substring>
		</binding>
		<binding>
			<identifier>Lightsource</identifier>
			<substring>Lightsource</substring>
		</binding>
		<binding>
			<identifier>Lightsource</identifier>
			<substring>осветительн.</substring>
		</binding>
		<binding>
			<identifier>Noisemaker</identifier>
			<substring>Noisemaker</substring>
		</binding>
		<binding>
			<identifier>Noisemaker</identifier>
			<substring>шума</substring>
		</binding>
		<binding>
			<identifier>Noisemaker</identifier>
			<substring>Шумовая стрела</substring>
		</binding>
	<!-- PerMa -->
		<binding>
			<identifier>Cruel</identifier>
			<substring>Cruel</substring>
		</binding>
	<!-- Nock to Tip -->
		<binding>
			<identifier>Fletched</identifier>
			<substring>Fletched</substring>
		</binding>
		<binding>
			<identifier>Fletched</identifier>
			<substring>Оперенная</substring>
		</binding>
	<!-- Nock to Tip -->
	</ammunition_modifier_bindings>

	<ammunition_materials>
	<!-- Light materials -->
		<ammunition_material>
			<identifier>Practice</identifier>
			<damageModifier>-5</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>0</speedModifier>
			<gravityModifier>0</gravityModifier>
			<multiply>false</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>Wood</identifier>
			<damageModifier>0</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>10</speedModifier>
			<gravityModifier>0.01</gravityModifier>
			<multiply>true</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>WoodNoMult</identifier>
			<damageModifier>0</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>10</speedModifier>
			<gravityModifier>0.01</gravityModifier>
			<multiply>false</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>WoodH</identifier>
			<damageModifier>2</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>10</speedModifier>
			<gravityModifier>0.02</gravityModifier>
			<multiply>true</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>Forsworn</identifier>
			<damageModifier>3</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>15</speedModifier>
			<gravityModifier>0.03</gravityModifier>
			<multiply>true</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>ForswornNoMult</identifier>
			<damageModifier>3</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>15</speedModifier>
			<gravityModifier>0.03</gravityModifier>
			<multiply>false</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>Falmer</identifier>
			<damageModifier>4</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>20</speedModifier>
			<gravityModifier>0.04</gravityModifier>
			<multiply>true</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>FalmerNoMult</identifier>
			<damageModifier>4</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>20</speedModifier>
			<gravityModifier>0.04</gravityModifier>
			<multiply>false</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>FalmerH</identifier>
			<damageModifier>5</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>20</speedModifier>
			<gravityModifier>0.05</gravityModifier>
			<multiply>true</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>Ancient Nord</identifier>
			<damageModifier>2</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>250</speedModifier>
			<gravityModifier>0.02</gravityModifier>
			<multiply>true</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>Ancient NordNoMult</identifier>
			<damageModifier>2</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>25</speedModifier>
			<gravityModifier>0.02</gravityModifier>
			<multiply>false</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>Elven</identifier>
			<damageModifier>7</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>30</speedModifier>
			<gravityModifier>0.06</gravityModifier>
			<multiply>true</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>ElvenNoMult</identifier>
			<damageModifier>7</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>30</speedModifier>
			<gravityModifier>0.06</gravityModifier>
			<multiply>false</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>Noldor</identifier>
			<damageModifier>6.5</damageModifier> <!-- 0.5 higher than Elven-->
			<rangeModifier>0</rangeModifier>
			<speedModifier>30</speedModifier>
			<gravityModifier>0.06</gravityModifier>
			<multiply>true</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>Corundum</identifier>
			<damageModifier>8</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>35</speedModifier>
			<gravityModifier>0.08</gravityModifier>
			<multiply>true</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>CorundumNoMult</identifier>
			<damageModifier>8</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>35</speedModifier>
			<gravityModifier>0.08</gravityModifier>
			<multiply>false</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>Nordic</identifier>
			<damageModifier>8</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>35</speedModifier>
			<gravityModifier>0.08</gravityModifier>
			<multiply>true</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>NordicNoMult</identifier>
			<damageModifier>8</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>35</speedModifier>
			<gravityModifier>0.08</gravityModifier>
			<multiply>false</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>Glass</identifier>
			<damageModifier>10</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>400</speedModifier>
			<gravityModifier>0.1</gravityModifier>
			<multiply>true</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>GlassNoMult</identifier>
			<damageModifier>10</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>40</speedModifier>
			<gravityModifier>0.1</gravityModifier>
			<multiply>false</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>Dragonscale</identifier>
			<damageModifier>13</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>50</speedModifier>
			<gravityModifier>0.13</gravityModifier>
			<multiply>true</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>DragonscaleNoMult</identifier>
			<damageModifier>13</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>50</speedModifier>
			<gravityModifier>0.13</gravityModifier>
			<multiply>false</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>RNoldor</identifier>
			<damageModifier>13.5</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>50</speedModifier>
			<gravityModifier>0.13</gravityModifier>
			<multiply>true</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>Ancient Falmer</identifier>
			<damageModifier>9</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>35</speedModifier>
			<gravityModifier>0.09</gravityModifier>
			<multiply>true</multiply>
		</ammunition_material>
	<!-- Heavy materials -->
		<ammunition_material>
			<identifier>Iron</identifier>
			<damageModifier>1</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>-5</speedModifier>
			<gravityModifier>0.01</gravityModifier>
			<multiply>true</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>IronNoMult</identifier>
			<damageModifier>1</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>-5</speedModifier>
			<gravityModifier>0.01</gravityModifier>
			<multiply>false</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>Steel</identifier>
			<damageModifier>2</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>-10</speedModifier>
			<gravityModifier>0.02</gravityModifier>
			<multiply>true</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>SteelNoMult</identifier>
			<damageModifier>2</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>-10</speedModifier>
			<gravityModifier>0.02</gravityModifier>
			<multiply>false</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>Silver</identifier>
			<damageModifier>2</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>5</speedModifier>
			<gravityModifier>0.02</gravityModifier>
			<multiply>true</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>SilverNoMult</identifier>
			<damageModifier>2</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>5</speedModifier>
			<gravityModifier>0.02</gravityModifier>
			<multiply>false</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>Skyforge</identifier>
			<damageModifier>4.5</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>-15</speedModifier>
			<gravityModifier>0.04</gravityModifier>
			<multiply>true</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>SkyforgeNoMult</identifier>
			<damageModifier>4.5</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>-15</speedModifier>
			<gravityModifier>0.04</gravityModifier>
			<multiply>false</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>Dwarven</identifier>
			<damageModifier>6</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>-20</speedModifier>
			<gravityModifier>0.06</gravityModifier>
			<multiply>true</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>DwarvenNoMult</identifier>
			<damageModifier>6</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>-20</speedModifier>
			<gravityModifier>0.06</gravityModifier>
			<multiply>false</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>Orcish</identifier>
			<damageModifier>9</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>-25</speedModifier>
			<gravityModifier>0.09</gravityModifier>
			<multiply>true</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>OrcishNoMult</identifier>
			<damageModifier>9</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>-25</speedModifier>
			<gravityModifier>0.09</gravityModifier>
			<multiply>false</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>Nord Hero</identifier>
			<damageModifier>10</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>-30</speedModifier>
			<gravityModifier>0.1</gravityModifier>
			<multiply>true</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>Nord HeroNoMult</identifier>
			<damageModifier>10</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>-30</speedModifier>
			<gravityModifier>0.1</gravityModifier>
			<multiply>false</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>Ebony</identifier>
			<damageModifier>11</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>-35</speedModifier>
			<gravityModifier>0.11</gravityModifier>
			<multiply>true</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>EbonyNoMult</identifier>
			<damageModifier>11</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>-35</speedModifier>
			<gravityModifier>0.11</gravityModifier>
			<multiply>false</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>Stalhrim</identifier>
			<damageModifier>12</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>-40</speedModifier>
			<gravityModifier>0.12</gravityModifier>
			<multiply>true</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>StalhrimNoMult</identifier>
			<damageModifier>12</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>-40</speedModifier>
			<gravityModifier>0.12</gravityModifier>
			<multiply>false</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>Dragonbone</identifier>
			<damageModifier>14</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>-45</speedModifier>
			<gravityModifier>0.14</gravityModifier>
			<multiply>true</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>DragonboneNoMult</identifier>
			<damageModifier>14</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>-45</speedModifier>
			<gravityModifier>0.14</gravityModifier>
			<multiply>false</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>Bound</identifier>
			<damageModifier>15</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>-0</speedModifier>
			<gravityModifier>0</gravityModifier>
			<multiply>false</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>Daedric</identifier>
			<damageModifier>15</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>-50</speedModifier>
			<gravityModifier>0.15</gravityModifier>
			<multiply>true</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>DaedricNoMult</identifier>
			<damageModifier>15</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>-50</speedModifier>
			<gravityModifier>0.15</gravityModifier>
			<multiply>false</multiply>
		</ammunition_material>
	<!-- Hunterborn modifiers start -->
		<ammunition_material>
			<identifier>Crude</identifier>
			<damageModifier>-1</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>-25</speedModifier>
			<gravityModifier>0.01</gravityModifier>
			<multiply>true</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>Hunter</identifier>
			<damageModifier>1</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>10</speedModifier>
			<gravityModifier>0.01</gravityModifier>
			<multiply>true</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>Honed</identifier>
			<damageModifier>3</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>20</speedModifier>
			<gravityModifier>0.02</gravityModifier>
			<multiply>true</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>Stalker</identifier>
			<damageModifier>5</damageModifier>
			<rangeModifier>-100</rangeModifier>
			<speedModifier>30</speedModifier>
			<gravityModifier>0.03</gravityModifier>
			<multiply>true</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>Perfect</identifier>
			<damageModifier>7</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>40</speedModifier>
			<gravityModifier>0.04</gravityModifier>
			<multiply>true</multiply>
		</ammunition_material>
	<!-- Hunterborn modifiers end -->
	<!-- Factions modifiers start -->
		<ammunition_material>
			<identifier>Imperial</identifier>
			<damageModifier>3</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>-175</speedModifier>
			<gravityModifier>0.26</gravityModifier>
			<multiply>true</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>ImperialNoMult</identifier>
			<damageModifier>3</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>-175</speedModifier>
			<gravityModifier>0.26</gravityModifier>
			<multiply>false</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>Stormcloak</identifier>
			<damageModifier>3</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>-175</speedModifier>
			<gravityModifier>0.26</gravityModifier>
			<multiply>true</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>StormcloakNoMult</identifier>
			<damageModifier>3</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>-175</speedModifier>
			<gravityModifier>0.26</gravityModifier>
			<multiply>false</multiply>
		</ammunition_material>
	<!-- Factions modifiers end -->
	<!--  Elemental Arrows -->
		<ammunition_material>
			<identifier>Steam</identifier>
			<damageModifier>57</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>1800</speedModifier>
			<gravityModifier>0.40</gravityModifier>
			<multiply>false</multiply>
		</ammunition_material>
	<!--  Elemental Arrows -->
	<!-- Nock to Tip -->
		<ammunition_material>
			<identifier>Mirkwood</identifier>
			<damageModifier>14</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>50</speedModifier>
			<gravityModifier>0.01</gravityModifier>
			<multiply>true</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>TrickShot</identifier>
			<damageModifier>32</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>-10</speedModifier>
			<gravityModifier>0.02</gravityModifier>
			<multiply>true</multiply>
		</ammunition_material>
		<ammunition_material>
			<identifier>BlackArrow</identifier>
			<damageModifier>77</damageModifier>
			<rangeModifier>0</rangeModifier>
			<speedModifier>-50</speedModifier>
			<gravityModifier>0.15</gravityModifier>
			<multiply>true</multiply>
		</ammunition_material>
	<!-- Nock to Tip -->
	</ammunition_materials>

	<ammunition_material_bindings>
	<!-- Default variant blockers start -->
		<binding>
			<identifier>WoodNoMult</identifier>
			<substring>test</substring>
		</binding>
		<binding>
			<identifier>WoodNoMult</identifier>
			<substring>Test</substring>
		</binding>
		<binding>
			<identifier>WoodNoMult</identifier>
			<substring>TEST</substring>
		</binding>
		<binding>
			<identifier>SteelNoMult</identifier>
			<substring>Steel Bolt TEST</substring>
		</binding>
	<!-- Default variant blockers end -->
	<!-- Default start -->
		<binding>
			<identifier>Ancient Nord</identifier>
			<substring>Ancient Nord</substring>
		</binding>
		<binding>
			<identifier>Ancient Nord</identifier>
			<substring>Древняя нордская</substring>
		</binding>
		<binding>
			<identifier>Ebony</identifier>
			<substring>Black Sacrament</substring>
		</binding>
		<binding>
			<identifier>Bound</identifier>
			<substring>Bound</substring>
		</binding>
		<binding>
			<identifier>Bound</identifier>
			<substring>Призванн</substring>
		</binding>
		<binding>
			<identifier>Corundum</identifier>
			<substring>Corundum</substring>
		</binding>
		<binding>
			<identifier>Daedric</identifier>
			<substring>Daedric</substring>
		</binding>
		<binding>
			<identifier>Daedric</identifier>
			<substring>Даэдрическ</substring>
		</binding>		
		<binding>
			<identifier>Dragonbone</identifier>
			<substring>Dragonbone</substring>
		</binding>
		<binding>
			<identifier>Dragonbone</identifier>
			<substring>Драконья костяная стрела</substring>
		</binding>
		<binding>
			<identifier>Dwarven</identifier>
			<substring>Dwarven</substring>
		</binding>
		<binding>
			<identifier>Dwarven</identifier>
			<substring>Двемерск</substring>
		</binding>
		<binding>
			<identifier>Dwarven</identifier>
			<substring>двемерск</substring>
		</binding>
		<!-- Exclusions doesn't work for ammunition now, so putting workaround for exploding dwarven bolts here -->
		<binding>
			<identifier>DwarvenNoMult</identifier>
			<substring>Взрывной двемерск</substring>
		</binding>
		<binding>
			<identifier>DwarvenNoMult</identifier>
			<substring>Взрывная двемерск</substring>
		</binding>
		<binding>
			<identifier>DwarvenNoMult</identifier>
			<substring>взрывной двемерск</substring>
		</binding>
		<binding>
			<identifier>DwarvenNoMult</identifier>
			<substring>взрывная двемерск</substring>
		</binding>
		<!-- End of workaround -->
		<binding>
			<identifier>Ebony</identifier>
			<substring>Ebony</substring>
		</binding>
		<binding>
			<identifier>Ebony</identifier>
			<substring>Эбонитов</substring>
		</binding>
		<binding>
			<identifier>Elven</identifier>
			<substring>Bosmer</substring>
		</binding>
		<binding>
			<identifier>Elven</identifier>
			<substring>Босмерск</substring>
		</binding>
		<binding>
			<identifier>Elven</identifier>
			<substring>Elven</substring>
		</binding>
		<binding>
			<identifier>Elven</identifier>
			<substring>Эльфийск</substring>
		</binding>
		<binding>
			<identifier>Elven</identifier>
			<substring>Bloodcursed</substring>
		</binding>
		<binding>
			<identifier>Elven</identifier>
			<substring>Эльфийская стрела кровавого проклятья</substring>
		</binding>		
		<binding>
			<identifier>Elven</identifier>
			<substring>Sunhallowed</substring>
		</binding>
		<binding>
			<identifier>Elven</identifier>
			<substring>Солнечн</substring>
		</binding>
		<binding>
			<identifier>Elven</identifier>
			<substring>Scoia'tael</substring>
		</binding>
		<binding>
			<identifier>Elven</identifier>
			<substring>Скоя'тель</substring>
		</binding>
		<binding>
			<identifier>Elven</identifier>
			<substring>скоя'тель</substring>
		</binding>
		<binding>
			<identifier>Falmer</identifier>
			<substring>Falmer</substring>
		</binding>
		<binding>
			<identifier>Falmer</identifier>
			<substring>Фалмерск</substring>
		</binding>
		<binding>
			<identifier>FalmerH</identifier>
			<substring>Falmer Honed</substring>
		</binding>
		<binding>
			<identifier>Iron</identifier>
			<substring>Horker</substring>
		</binding>
		<binding>
			<identifier>Iron</identifier>
			<substring>Хоркер</substring>
		</binding>
		<binding>
			<identifier>Iron</identifier>
			<substring>хоркер</substring>
		</binding>
		<binding>
			<identifier>FalmerH</identifier>
			<substring>Horker Honed</substring>
		</binding>
		<binding>
			<identifier>Forsworn</identifier>
			<substring>Forsworn</substring>
		</binding>
		<binding>
			<identifier>Forsworn</identifier>
			<substring>Стрела Изгоев</substring>
		</binding>
		<binding>
			<identifier>Glass</identifier>
			<substring>Glass</substring>
		</binding>
		<binding>
			<identifier>Glass</identifier>
			<substring>Стеклянн</substring>
		</binding>
		<binding>
			<identifier>Iron</identifier>
			<substring>Iron</substring>
		</binding>
		<binding>
			<identifier>Iron</identifier>
			<substring>Железн</substring>
		</binding>
		<binding>
			<identifier>Iron</identifier>
			<substring>Rusty</substring>
		</binding>
		<binding>
			<identifier>Iron</identifier>
			<substring>Ржав</substring>
		</binding>
		<binding>
			<identifier>Nord Hero</identifier>
			<substring>Nord Hero</substring>
		</binding>
		<binding>
			<identifier>Nord Hero</identifier>
			<substring>Нордская стрела героя</substring>
		</binding>
		<binding>
			<identifier>Nordic</identifier>
			<substring>Nordic</substring>
		</binding>
		<binding>
			<identifier>Nordic</identifier>
			<substring>Нордск</substring>
		</binding>
		<binding>
			<identifier>Orcish</identifier>
			<substring>Orcish</substring>
		</binding>
		<binding>
			<identifier>Orcish</identifier>
			<substring>Ороч</substring>
		</binding>
		<binding>
			<identifier>Practice</identifier>
			<substring>Practice</substring>
		</binding>
		<binding>
			<identifier>Practice</identifier>
			<substring>Учебн</substring>
		</binding>
		<binding>
			<identifier>Stalhrim</identifier>
			<substring>Stalhrim</substring>
		</binding>
		<binding>
			<identifier>Stalhrim</identifier>
			<substring>Сталгрим</substring>
		</binding>		
		<binding>
			<identifier>Silver</identifier>
			<substring>Silver</substring>
		</binding>
		<binding>
			<identifier>Silver</identifier>
			<substring>Серебрян</substring>
		</binding>
		<binding>
			<identifier>Silver</identifier>
			<substring>серебрян</substring>
		</binding>
		<binding>
			<identifier>Steel</identifier>
			<substring>Steel</substring>
		</binding>
		<binding>
			<identifier>Steel</identifier>
			<substring>Стальн</substring>
		</binding>
		<binding>
			<identifier>Steel</identifier>
			<substring>стальн</substring>
		</binding>
		<!-- Exclusions for ammunition doesn't work, so putting workaround for Exploding steel bolts here -->
		<binding>
			<identifier>SteelNoMult</identifier>
			<substring>Взрывной стальн</substring>
		</binding>
		<binding>
			<identifier>SteelNoMult</identifier>
			<substring>Взрывная стальн</substring>
		</binding>
		<binding>
			<identifier>SteelNoMult</identifier>
			<substring>взрывной стальн</substring>
		</binding>
		<binding>
			<identifier>SteelNoMult</identifier>
			<substring>взрывная стальн</substring>
		</binding>
		<!-- End of workaround -->
		<binding>
			<identifier>Skyforge</identifier>
			<substring>Skyforge</substring>
		</binding>
		<binding>
			<identifier>Skyforge</identifier>
			<substring>небесн</substring>
		</binding>
		<binding>
			<identifier>Skyforge</identifier>
			<substring>Небесн</substring>
		</binding>
		<binding>
			<identifier>Falmer</identifier>
			<substring>Wolf</substring>
		</binding>
		<binding>
			<identifier>Wood</identifier>
			<substring>Bone</substring>
		</binding>
		<binding>
			<identifier>Wood</identifier>
			<substring>костян</substring>
		</binding>
		<binding>
			<identifier>Wood</identifier>
			<substring>Костян</substring>
		</binding>
		<binding>
			<identifier>WoodNoMult</identifier>
			<substring>Riekling</substring>
		</binding>
		<binding>
			<identifier>WoodNoMult</identifier>
			<substring>Копье риклинга</substring>
		</binding>
		<binding>
			<identifier>WoodNoMult</identifier>
			<substring>Stone</substring>
		</binding>
		<binding>
			<identifier>WoodNoMult</identifier>
			<substring>камен</substring>
		</binding>
		<binding>
			<identifier>WoodNoMult</identifier>
			<substring>Камен</substring>
		</binding>
		<binding>
			<identifier>WoodNoMult</identifier>
			<substring>Torch</substring>
		</binding>
		<binding>
			<identifier>Wood</identifier>
			<substring>Wood</substring>
		</binding>
		<binding>
			<identifier>Wood</identifier>
			<substring>Деревян</substring>
		</binding>
		<binding>
			<identifier>Wood</identifier>
			<substring>деревян</substring>
		</binding>
		<binding>
			<identifier>Wood</identifier>
			<substring>Wooden</substring>
		</binding>	
	<!-- Default end -->
	<!-- PerMa start -->
		<binding>
			<identifier>WoodNoMult</identifier>
			<substring>Fire</substring>
		</binding>
		<binding>
			<identifier>WoodNoMult</identifier>
			<substring>Огня</substring>
		</binding>
		<binding>
			<identifier>WoodNoMult</identifier>
			<substring>Noisemaker</substring>
		</binding>
		<binding>
			<identifier>WoodNoMult</identifier>
			<substring>Шума</substring>
		</binding>
		<binding>
			<identifier>WoodNoMult</identifier>
			<substring>Oil</substring>
		</binding>
		<binding>
			<identifier>WoodNoMult</identifier>
			<substring>Маслян</substring>
		</binding>
		<binding>
			<identifier>WoodNoMult</identifier>
			<substring>Rope</substring>
		</binding>
		<binding>
			<identifier>WoodNoMult</identifier>
			<substring>Стрела с веревкой</substring>
		</binding>
		<binding>
			<identifier>WoodNoMult</identifier>
			<substring>Болт с веревкой</substring>
		</binding>
		<binding>
			<identifier>WoodNoMult</identifier>
			<substring>Water</substring>
		</binding>
		<binding>
			<identifier>WoodNoMult</identifier>
			<substring>Водян</substring>
		</binding>
		<!-- PerMa end -->
		<!-- Faction Crossbows start -->
		<binding>
			<identifier>Corundum</identifier>
			<substring>Стражи Рассвета</substring>
		</binding>
		<binding>
			<identifier>CorundumNoMult</identifier>
			<substring>Огненный болт Стражи Рассвета</substring>
		</binding>
		<binding>
			<identifier>CorundumNoMult</identifier>
			<substring>Ледяной болт Стражи Рассвета</substring>
		</binding>
		<binding>
			<identifier>CorundumNoMult</identifier>
			<substring>Электрический болт Стражи Рассвета</substring>
		</binding>
		<binding>
			<identifier>Ebony</identifier>
			<substring>Темного Братства</substring>
		</binding>
		<binding>
			<identifier>EbonyNoMult</identifier>
			<substring>Огненный болт Темного Братства</substring>
		</binding>
		<binding>
			<identifier>EbonyNoMult</identifier>
			<substring>Ледяной болт Темного Братства</substring>
		</binding>
		<binding>
			<identifier>EbonyNoMult</identifier>
			<substring>Электрический болт Темного Братства</substring>
		</binding>
		<binding>
			<identifier>Ebony</identifier>
			<substring>Гильдии Воров</substring>
		</binding>
		<binding>
			<identifier>EbonyNoMult</identifier>
			<substring>Огненный болт Гильдии Воров</substring>
		</binding>
		<binding>
			<identifier>EbonyNoMult</identifier>
			<substring>Ледяной болт Гильдии Воров</substring>
		</binding>
		<binding>
			<identifier>EbonyNoMult</identifier>
			<substring>Электрический болт Гильдии Воров</substring>
		</binding>
		<binding>
			<identifier>SkyforgeNoMult</identifier>
			<substring>Небесный стальной огненный болт</substring>
		</binding>
		<binding>
			<identifier>SkyforgeNoMult</identifier>
			<substring>Небесный стальной ледяной болт</substring>
		</binding>
		<binding>
			<identifier>SkyforgeNoMult</identifier>
			<substring>Небесный стальной электрический болт</substring>
		</binding>
		<binding>
			<identifier>Imperial</identifier>
			<substring>Имперск</substring>
		</binding>
		<binding>
			<identifier>Imperial</identifier>
			<substring>имперск</substring>
		</binding>
		<binding>
			<identifier>ImperialNoMult</identifier>
			<substring>Имперский огненный болт</substring>
		</binding>
		<binding>
			<identifier>ImperialNoMult</identifier>
			<substring>Имперский ледяной болт</substring>
		</binding>
		<binding>
			<identifier>ImperialNoMult</identifier>
			<substring>Имперский электрический болт</substring>
		</binding>
		<binding>
			<identifier>Stormcloak</identifier>
			<substring>Братьев Бури</substring>
		</binding>
		<binding>
			<identifier>StormcloakNoMult</identifier>
			<substring>Огненный болт Братьев Бури</substring>
		</binding>
		<binding>
			<identifier>StormcloakNoMult</identifier>
			<substring>Ледяной болт Братьев Бури</substring>
		</binding>
		<binding>
			<identifier>StormcloakNoMult</identifier>
			<substring>Электрический болт Братьев Бури</substring>
		</binding>
		<!-- Faction Crossbows end -->
	<!-- Hunterborn -->
		<binding>
			<identifier>Crude</identifier>
			<substring>Crude Bone</substring>
		</binding>
		<binding>
			<identifier>Crude</identifier>
			<substring>Грубая костяная</substring>
		</binding>
		<binding>
			<identifier>Hunter</identifier>
			<substring>Hunter's Bone</substring>
		</binding>
		<binding>
			<identifier>Hunter</identifier>
			<substring>Охотничья костяная стрела</substring>
		</binding>
		<binding>
			<identifier>Honed</identifier>
			<substring>Honed Bone</substring>
		</binding>
		<binding>
			<identifier>Honed</identifier>
			<substring>Острая костяная</substring>
		</binding>
		<binding>
			<identifier>Stalker</identifier>
			<substring>Stalker's Bone</substring>
		</binding>
		<binding>
			<identifier>Stalker</identifier>
			<substring>Охотничья стрела преслодевателя</substring>
		</binding>
		<binding>
			<identifier>Stalker</identifier>
			<substring>Охотничья стрела преследователя</substring>
		</binding>
		<binding>
			<identifier>Perfect</identifier>
			<substring>Perfect Bone</substring>
		</binding>
		<binding>
			<identifier>Perfect</identifier>
			<substring>Идеальная костяная</substring>
		</binding>
		<binding>
			<identifier>WoodNoMult</identifier>
			<substring>Mudcrab</substring>
		</binding>
		<binding>
			<identifier>WoodNoMult</identifier>
			<substring>Крабья стрела</substring>
		</binding>
	<!-- Hunterborn -->
	<!-- Noldor Content Pack start -->
		<binding>
			<identifier>Noldor</identifier>
			<substring>Noldor</substring>
		</binding>
		<binding>
			<identifier>RNoldor</identifier>
			<substring>Royal Noldor</substring>
		</binding>
	<!-- Noldor Content Pack end -->
	<!-- Immersive Weapons Ammo start -->
		<binding>
			<identifier>Dragonbone</identifier>
			<substring>Dragonsteel</substring>
		</binding>
		<binding>
			<identifier>Dragonbone</identifier>
			<substring>Драконья стальная стрела</substring>
		</binding>
		<binding>
			<identifier>Ebony</identifier>
			<substring>Exotic Arrow</substring>
		</binding>
		<binding>
			<identifier>Ebony</identifier>
			<substring>Чужеземная стрела</substring>
		</binding>
		<binding>
			<identifier>Elven</identifier>
			<substring>Dariit</substring>
		</binding>
		<binding>
			<identifier>Elven</identifier>
			<substring>Дариитовая стрела</substring>
		</binding>
		<binding>
			<identifier>Elven</identifier>
			<substring>Justiciar</substring>
		</binding>
		<binding>
			<identifier>Elven</identifier>
			<substring>Стрела Юстициара</substring>
		</binding>
		<binding>
			<identifier>Elven</identifier>
			<substring>Seeker</substring>
		</binding>
		<binding>
			<identifier>Elven</identifier>
			<substring>Стрела Искателя</substring>
		</binding>
		<binding>
			<identifier>Orcish</identifier>
			<substring>An-Xileel</substring>
		</binding>
		<binding>
			<identifier>Orcish</identifier>
			<substring>Стрела Ан-Зайлил</substring>
		</binding>
	<!-- Immersive Weapons Ammo end -->
	<!-- Sands of Time Ammo end -->
		<binding>
			<identifier>Steel</identifier>
			<substring>Paladin</substring>
		</binding>
		<binding>
			<identifier>None</identifier>
			<substring>Lightsplinter</substring>
		</binding>
		<binding>
			<identifier>None</identifier>
			<substring>Dreadweave</substring>
		</binding>
		<binding>
			<identifier>None</identifier>
			<substring>Quickthorne</substring>
		</binding>
		<binding>
			<identifier>None</identifier>
			<substring>Withervine</substring>
		</binding>
		<binding>
			<identifier>Glass</identifier>
			<substring>Mephala</substring>
		</binding>
	<!-- Sands of Time Ammo end -->
	<!-- Other Ammo start -->
		<binding>
			<identifier>Dragonscale</identifier>
			<substring>Dragonscale</substring>
		</binding>
		<binding>
			<identifier>Ebony</identifier>
			<substring>Dark Brotherhood</substring>
		</binding>
		<binding>
			<identifier>Ebony</identifier>
			<substring>Thieves</substring>
		</binding>
	<!-- Other Ammo end -->
	<!-- Aetherium Arms and Armor -->
		<binding>
			<identifier>Dwarven</identifier>
			<substring>Aetherial Rifle Bolt</substring>
		</binding>
	<!-- Aetherium Arms and Armor -->
	<!-- WEAPONIZER -->
		<binding>
			<identifier>Steel</identifier>
			<substring>Bandit</substring>
		</binding>
		<binding>
			<identifier>Orcish</identifier>
			<substring>Troll</substring>
		</binding>
		<binding>
			<identifier>Elven</identifier>
			<substring>Spriggan</substring>
		</binding>
		<binding>
			<identifier>Dwarven</identifier>
			<substring>Gold</substring>
		</binding>
		<binding>
			<identifier>Ebony</identifier>
			<substring>Amethyst</substring>
		</binding>
		<binding>
			<identifier>Dwarven</identifier>
			<substring>Blades</substring>
		</binding>
		<binding>
			<identifier>Glass</identifier>
			<substring>Ruby</substring>
		</binding>
		<binding>
			<identifier>Ebony</identifier>
			<substring>Sapphire</substring>
		</binding>
		<binding>
			<identifier>Daedric</identifier>
			<substring>Vampire</substring>
		</binding>
		<binding>
			<identifier>Ebony</identifier>
			<substring>Diamond</substring>
		</binding>
		<binding>
			<identifier>Dragonbone</identifier>
			<substring>Dovahkiin</substring>
		</binding>
	<!-- WEAPONIZER -->
	<!-- Compound Bow Collection-Redux -->
		<binding>
			<identifier>Ebony</identifier>
			<substring>Black Dragon</substring>
		</binding>
	<!-- Compound Bow Collection-Redux -->
	<!-- Much Ado about Snow Elves – A Tragedy! Act I -->
		<binding>
			<identifier>Ancient Falmer</identifier>
			<substring>Ancient Falmer</substring>
		</binding>
		<binding>
			<identifier>Ancient Falmer</identifier>
			<substring>Древняя фалмерская стрела</substring>
		</binding>
	<!-- Much Ado about Snow Elves – A Tragedy! Act I -->
	<!-- Dimond Weapon Smithing -->
		<binding>
			<identifier>Dragonbone</identifier>
			<substring>Алмазн</substring>
		</binding>
		<binding>
			<identifier>Steel</identifier>
			<substring>Аметистов</substring>
		</binding>
		<binding>
			<identifier>Iron</identifier>
			<substring>Гранатов</substring>
		</binding>
		<binding>
			<identifier>Ebony</identifier>
			<substring>Изумрудн</substring>
		</binding>
		<binding>
			<identifier>Elven</identifier>
			<substring>Рубинов</substring>
		</binding>
		<binding>
			<identifier>Orcish</identifier>
			<substring>Сапфиров</substring>
		</binding>
		<binding>
			<identifier>Dragonbone</identifier>
			<substring>алмазн</substring>
		</binding>
		<binding>
			<identifier>Steel</identifier>
			<substring>аметистов</substring>
		</binding>
		<binding>
			<identifier>Iron</identifier>
			<substring>гранатов</substring>
		</binding>
		<binding>
			<identifier>Ebony</identifier>
			<substring>изумрудн</substring>
		</binding>
		<binding>
			<identifier>Elven</identifier>
			<substring>рубинов</substring>
		</binding>
		<binding>
			<identifier>Orcish</identifier>
			<substring>сапфиров</substring>
		</binding>
	<!-- Dimond Weapon Smithing -->
	<!-- Breton Knight -->
		<binding>
			<identifier>Steel</identifier>
			<substring>Breton Knight</substring>
		</binding>
		<binding>
			<identifier>Steel</identifier>
			<substring>Breton Knighl</substring> <!-- how it actually appears in the esp -->
		</binding>
	<!-- Breton Knight -->
	<!-- The Grey Cowl of Nocturnal -->
		<binding>
			<identifier>Steel</identifier>
			<substring>Arrow of Extrication</substring>
		</binding>
	<!-- The Grey Cowl of Nocturnal -->
	<!-- Rigmor of Bruma -->
		<binding>
			<identifier>Iron</identifier>
			<substring>Long Bow Arrow</substring>
		</binding>
	<!-- Rigmor of Bruma -->
	<!-- Elemental Arrows -->
		<binding>
			<identifier>SteelNoMult</identifier>
			<substring>Flaming Arrows</substring>
		</binding>
		<binding>
			<identifier>SteelNoMult</identifier>
			<substring>Frost Arrows</substring>
		</binding>
		<binding>
			<identifier>SteelNoMult</identifier>
			<substring>Shock Arrows</substring>
		</binding>
		<binding>
			<identifier>SteelNoMult</identifier>
			<substring>Quake Arrows</substring>
		</binding>
		<binding>
			<identifier>SteelNoMult</identifier>
			<substring>Swarm Arrows</substring>
		</binding>
		<binding>
			<identifier>SteelNoMult</identifier>
			<substring>Gem Arrows</substring>
		</binding>
		<binding>
			<identifier>SteelNoMult</identifier>
			<substring>Gust Arrows</substring>
		</binding>
		<binding>
			<identifier>SteelNoMult</identifier>
			<substring>Gust Arrows</substring>
		</binding>
		<binding>
			<identifier>SteelNoMult</identifier>
			<substring>Ash Rock Arrows</substring>
		</binding>
		<binding>
			<identifier>SteelNoMult</identifier>
			<substring>Crimson Flame Arrows</substring>
		</binding>
		<binding>
			<identifier>SteelNoMult</identifier>
			<substring>Flaming Bolt</substring>
		</binding>
		<binding>
			<identifier>SteelNoMult</identifier>
			<substring>Gem Bolts</substring>
		</binding>
		<binding>
			<identifier>SteelNoMult</identifier>
			<substring>Cobalt Frost Arrows</substring>
		</binding>
		<binding>
			<identifier>SteelNoMult</identifier>
			<substring>Thunderbolt Arrows</substring>
		</binding>
		<binding>
			<identifier>SteelNoMult</identifier>
			<substring>Magebreaker Arrows</substring>
		</binding>
		<binding>
			<identifier>SteelNoMult</identifier>
			<substring>Trick Arrows</substring>
		</binding>
		<binding>
			<identifier>Steam</identifier>
			<substring>Steam Arrows</substring>
		</binding>
	<!-- Elemental Arrows -->
	<!-- VanNord -->
		<binding>
			<identifier>NordicNoMult</identifier>
			<substring>VanNord</substring>
		</binding>
	<!-- VanNord -->
	<!-- Mystic Elven -->
		<binding>
			<identifier>DaedricNoMult</identifier>
			<substring>Mystic Elven</substring>
		</binding>
	<!-- Mystic Elven -->
	<!-- Cynder Arrows -->
		<binding>
			<identifier>Daedric</identifier>
			<substring>Cynder</substring>
		</binding>
	<!-- Cynder Arrows -->
	<!-- Merp's Gondorian Armor -->
		<binding>
			<identifier>Steel</identifier>
			<substring>Gondorian</substring>
		</binding>
	<!-- Merp's Gondorian Armor -->
	<!-- Weels of Lull start -->	
		<binding>
			<identifier>DwarvenNoMult</identifier>
			<substring>Заводной заряд</substring>
		</binding>
		<binding>
			<identifier>DwarvenNoMult</identifier>
			<substring>Заряд затишья</substring>
		</binding>
		<binding>
			<identifier>DwarvenNoMult</identifier>
			<substring>Дротик баллисты</substring>
		</binding>
		<binding>
			<identifier>DwarvenNoMult</identifier>
			<substring>Ballista Arrow</substring>
		</binding>
	<!-- Weels of Lull end -->	
	<!-- Black Sacrament Armor end -->	
		<binding>
			<identifier>Steel</identifier>
			<substring>Древняя стрела Черного причастия</substring>
		</binding>
		<binding>
			<identifier>Steel</identifier>
			<substring>Ancient Black Sacrament Arrow</substring>
		</binding>
	<!-- Black Sacrament Armor start -->	
	</ammunition_material_bindings>

	<ammunition_exclusions_multiplication>
<!-- Exclusion target = NAME, EDID, FORMID -->
<!-- Exclusion type = EQUALS, EQUALS_IGNORECASE, CONTAINS -->
<!-- Section is depreciated -->
		<exclusion>
			<text>Test</text>
			<target>EDID</target>
			<type>CONTAINS</type>
		</exclusion>
		<exclusion>
			<text>TEST</text>
			<target>EDID</target>
			<type>CONTAINS</type>
		</exclusion>
		<exclusion>
			<text>MQ</text>
			<target>EDID</target>
			<type>STARTSWITH</type>
		</exclusion>
		<exclusion>
			<text>of Fire</text>
			<target>NAME</target>
			<type>CONTAINS</type>
		</exclusion>
		<exclusion>
			<text>Огня</text>
			<target>NAME</target>
			<type>CONTAINS</type>
		</exclusion>
		<exclusion>
			<text>огня</text>
			<target>NAME</target>
			<type>CONTAINS</type>
		</exclusion>
		<exclusion>
			<text>огненн</text>
			<target>NAME</target>
			<type>CONTAINS</type>
		</exclusion>
		<exclusion>
			<text>Огненн</text>
			<target>NAME</target>
			<type>CONTAINS</type>
		</exclusion>			
		<exclusion>
			<text>of Frost</text>
			<target>NAME</target>
			<type>CONTAINS</type>
		</exclusion>
		<exclusion>
			<text>мороза</text>
			<target>NAME</target>
			<type>CONTAINS</type>
		</exclusion>
		<exclusion>
			<text>Мороза</text>
			<target>NAME</target>
			<type>CONTAINS</type>
		</exclusion>		
		<exclusion>
			<text>холода</text>
			<target>NAME</target>
			<type>CONTAINS</type>
		</exclusion>
		<exclusion>
			<text>Холода</text>
			<target>NAME</target>
			<type>CONTAINS</type>
		</exclusion>	
		<exclusion>
			<text>Льда</text>
			<target>NAME</target>
			<type>CONTAINS</type>
		</exclusion>	
		<exclusion>
			<text>льда</text>
			<target>NAME</target>
			<type>CONTAINS</type>
		</exclusion>
		<exclusion>
			<text>Ледян</text>
			<target>NAME</target>
			<type>CONTAINS</type>
		</exclusion>	
		<exclusion>
			<text>ледян</text>
			<target>NAME</target>
			<type>CONTAINS</type>
		</exclusion>		
		<exclusion>
			<text>of Shock</text>
			<target>NAME</target>
			<type>CONTAINS</type>
		</exclusion>
		<exclusion>
			<text>грозы</text>
			<target>NAME</target>
			<type>CONTAINS</type>
		</exclusion>	
		<exclusion>
			<text>Грозы</text>
			<target>NAME</target>
			<type>CONTAINS</type>
		</exclusion>			
		<exclusion>
			<text>электричества</text>
			<target>NAME</target>
			<type>CONTAINS</type>
		</exclusion>	
		<exclusion>
			<text>Электричества</text>
			<target>NAME</target>
			<type>CONTAINS</type>
		</exclusion>
		<exclusion>
			<text>электрическ</text>
			<target>NAME</target>
			<type>CONTAINS</type>
		</exclusion>	
		<exclusion>
			<text>Электрическ</text>
			<target>NAME</target>
			<type>CONTAINS</type>
		</exclusion>
		<exclusion>
			<text>Sunhallowed</text>
			<target>NAME</target>
			<type>CONTAINS</type>
		</exclusion>
		<exclusion>
			<text>Солнечн</text>
			<target>NAME</target>
			<type>CONTAINS</type>
		</exclusion>
		<exclusion>
			<text>Bloodcurse</text>
			<target>NAME</target>
			<type>CONTAINS</type>
		</exclusion>
		<exclusion>
			<text>кровавого проклятья</text>
			<target>NAME</target>
			<type>CONTAINS</type>
		</exclusion>		
		<exclusion>
			<text>Exploding</text>
			<target>NAME</target>
			<type>CONTAINS</type>
		</exclusion>
		<exclusion>
			<text>Взрыва</text>
			<target>NAME</target>
			<type>CONTAINS</type>
		</exclusion>
		<exclusion>
			<text>взрыва</text>
			<target>NAME</target>
			<type>CONTAINS</type>
		</exclusion>
		<exclusion>
			<text>Wood</text>
			<target>NAME</target>
			<type>CONTAINS</type>
		</exclusion>
		<exclusion>
			<text>деревян</text>
			<target>NAME</target>
			<type>CONTAINS</type>
		</exclusion>
		<exclusion>
			<text>Деревян</text>
			<target>NAME</target>
			<type>CONTAINS</type>
		</exclusion>
		<exclusion>
			<text>Torch</text>
			<target>NAME</target>
		<type>CONTAINS</type>
		</exclusion>
	<!-- EggOver -->
		<exclusion>
			<text>CW</text>
			<target>EDID</target>
			<type>CONTAINS</type>
		</exclusion>
		<exclusion>
			<text>TrapDweBallistaBolt</text>
			<target>EDID</target>
			<type>CONTAINS</type>
		</exclusion>
		<exclusion>
			<text>DwarvenSphere</text>
			<target>EDID</target>
			<type>CONTAINS</type>
		</exclusion>
		<exclusion>
			<text>AmmoAetherialRifle</text>
			<target>EDID</target>
			<type>CONTAINS</type>
		</exclusion>
		<exclusion>
			<text>DPAPM_</text>
			<target>EDID</target>
			<type>CONTAINS</type>
		</exclusion>
	<!-- EggOver -->
	<!-- SkyRe Races -->
		<exclusion>
			<text>xxxRacialWoodElf</text>
			<target>EDID</target>
			<type>STARTSWITH</type>
		</exclusion>
	<!-- SkyRe Races -->
	<!-- The Grey Cowl of Nocturnal -->
		<exclusion>
			<text>manny_GF_Ammo_ExtricationArrow</text>
			<target>EDID</target>
			<type>STARTSWITH</type>
		</exclusion>
	<!-- The Grey Cowl of Nocturnal -->
	</ammunition_exclusions_multiplication>

	</ns2:ammunition>
