<config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://qconsulting.ca/fo3/ModConfig5.0.xsd">
	<moduleName>Realistic Water Two</moduleName>
	<installSteps order="Explicit">		
		<installStep name="Options">
			<optionalFileGroups>
				<group name="0. Core" type="SelectAny">
					<plugins order="Explicit">
						<plugin name="Core Files">
							<description>
								Contains the main esp file, which modifies the water in Skyrim, replaces floating icebergs, ice chunks and rowboats with versions that bob in the water, adds new ambient sound effects for each body of water and increases the volume of waterfalls and rapids. Also includes files for the improved waves, improved waterfalls, faster foamy streams, improved rain ripples and wetter rocks.
							</description>
							<image path="FOMod\screenshot.jpg"/>
							<files>
								<folder source="00 Core" destination="" priority="0"/>
							</files>
							<typeDescriptor>
								<type name="Required"/>
							</typeDescriptor>
						</plugin>
					</plugins>
				</group>
				<group name="1. Resolution" type="SelectExactlyOne">
					<plugins order="Explicit">
						<plugin name="High">
							<description>
								1024x1024 uncompressed water surface normals.
							</description>
							<image path="FOMod\high.jpg"/>
							<files>
								<folder source="10 High Resolution" destination="" priority="1"/>
							</files>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>
						</plugin>
						<plugin name="Medium">
							<description>
								512x512 uncompressed water surface normals. As resolution decreases, ripples and reflections will start to blend together and become more blurry.
							</description>
							<image path="FOMod\medium.jpg"/>
							<files>
								<folder source="10 Medium Resolution" destination="" priority="1"/>
							</files>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>
						</plugin>
						<plugin name="Low">
							<description>
								256x256 uncompressed water surface normals. This is essentially the same resolution as vanilla water.
							</description>
							<image path="FOMod\low.jpg"/>
							<files>
								<folder source="10 Low Resolution" destination="" priority="1"/>
							</files>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>
						</plugin>
					</plugins>
				</group>
				<group name="2. Compatibility" type="SelectExactlyOne">
					<plugins order="Explicit">
						<plugin name="Default">
							<description>
								Select this option if you do not have 'Realistic Needs and Diseases' installed.
							</description>
							<image path="FOMod\nornd.jpg"/>
							<conditionFlags>
								<flag name="RND">Off</flag>
							</conditionFlags>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>
						</plugin>
						<plugin name="Realistic Needs and Diseases">
							<description>
								Select this option if you have 'Realistic Needs and Diseases' installed. An unintended but necessary side effect of enabling compatibility is missing character/object splashes.
							</description>
							<image path="FOMod\rnd.jpg"/>
							<files>
								<folder source="01 Skyrim Water - RND" destination="" priority="1"/>
							</files>
							<conditionFlags>
								<flag name="RND">On</flag>
							</conditionFlags>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>
						</plugin>
					</plugins>
				</group>
			</optionalFileGroups>
		</installStep>
		<installStep name="Options">
			<visible>
				<flagDependency flag="RND" value="Off"/>
			</visible>
			<optionalFileGroups>
				<group name="3. Combination" type="SelectAny">
					<plugins order="Explicit">
						<plugin name="Legendary">
							<description>
								Requires Dawnguard and Dragonborn. This is a merged file of the below "Dawnguard", "Dragonborn" addons under the "New Lands" category and the below “Skyrim + Dragonborn” and “Dawnguard” addons under the "Waves" category. Do not select the aforementioned files if you select this legendary addon.
							</description>
							<image path="FOMod\legendary.jpg"/>
							<files>
								<folder source="20 Legendary (21 + 22 + 30 + 31)" destination="" priority="1"/>
							</files>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>
						</plugin>
					</plugins>
				</group>
				<group name="4. New Lands" type="SelectAny">
					<plugins order="Explicit">
						<plugin name="Dawnguard">
							<description>
								River water in the Forgotten Vale will match the water from the core mod.
							</description>
							<image path="FOMod\dawnguard.jpg"/>
							<files>
								<folder source="21 Dawnguard Water" destination="" priority="1"/>
							</files>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>
						</plugin>
						<plugin name="Dragonborn">
							<description>
								Ocean water around Solstheim will match the water from the core mod. Standing stone water on Solstheim will be calmer. Floating rowboats and ice chunks will be animated.
							</description>
							<image path="FOMod\dragonborn.jpg"/>
							<files>
								<folder source="22 Dragonborn Water" destination="" priority="1"/>
							</files>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>
						</plugin>
						<plugin name="Wyrmstooth">
							<description>
								The river near the settlement will use river water from the core mod rather than ocean water. Floating rowboats, icebergs and ice chunks will be animated.
							</description>
							<image path="FOMod\wyrmstooth.jpg"/>
							<files>
								<folder source="23 Wyrmstooth Water" destination="" priority="1"/>
							</files>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>
						</plugin>
						<plugin name="Falskaar">
							<description>
								River, ocean, creek and hot spring water will match the water from the core mod. The flow direction of the river will be corrected. The underwater imagespace (depth of field, blurring you see underwater) will be enabled for all bodies of water.
							</description>
							<image path="FOMod\falskaar.jpg"/>
							<files>
								<folder source="24 Falskaar Water" destination="" priority="1"/>
							</files>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>
						</plugin>
					</plugins>
				</group>
				<group name="5. Waves" type="SelectAny">
					<plugins order="Explicit">
						<plugin name="Skyrim + Dragonborn">
							<description>
								Requires Dragonborn installed. Places waves along the coast of Skyrim. Additional waves are placed around Solstheim. This file is required if you want waves to make noise.
							</description>
							<image path="FOMod\waves.jpg"/>
							<files>
								<folder source="30 Skyrim + Dragonborn Waves" destination="" priority="1"/>
							</files>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>
						</plugin>
						<plugin name="Dawnguard">
							<description>
								Requires Dragonborn installed. Places waves around Castle Volkihar.
							</description>
							<image path="FOMod\waves.jpg"/>
							<files>
								<folder source="31 Dawnguard Waves" destination="" priority="1"/>
							</files>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>
						</plugin>
						<plugin name="Wyrmstooth">
							<description>
								Requires Dragonborn installed. Places waves around Wyrmstooth.
							</description>
							<image path="FOMod\waves.jpg"/>
							<files>
								<folder source="32 Wyrmstooth Waves" destination="" priority="1"/>
							</files>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>
						</plugin>
						<plugin name="Falskaar">
							<description>
								Requires Dragonborn installed. Places waves along the southern beach in Falskaar.
							</description>
							<image path="FOMod\waves.jpg"/>
							<files>
								<folder source="33 Falskaar Waves" destination="" priority="1"/>
							</files>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>
						</plugin>
					</plugins>
				</group>
				<group name="6. Other" type="SelectAny">
					<plugins order="Explicit">
						<plugin name="Bobbing Longboats">
							<description>
								All longboats will be animated and gently bob around in the water but static objects such as crates and barrels will not move with the boat.
							</description>
							<image path="FOMod\longboat.jpg"/>
							<files>
								<folder source="40 Bobbing Longboats" destination="" priority="1"/>
							</files>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>
						</plugin>
						<plugin name="Performance Waterfalls">
							<description>
								Waterfall splash effects will fade out at long distances but fade back in when up close. May improve performance in locations with many waterfalls.
							</description>
							<image path="FOMod\waterfalls.jpg"/>
							<files>
								<folder source="41 Performance Waterfalls" destination="" priority="1"/>
							</files>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>
						</plugin>
						<plugin name="Extended Ambiance">
							<description>
								The lake and ocean ambient, looping sound effects are around 30 seconds long. If you find that they are repetitive, install this optional for the originals, which are 50 seconds long.
							</description>
							<image path="FOMod\ambiance.jpg"/>
							<files>
								<folder source="42 Extended Ambiance" destination="" priority="1"/>
							</files>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>
						</plugin>
						<plugin name="Static Ice">
							<description>
								All icebergs and ice chunks will no longer bob around in the water.
							</description>
							<image path="FOMod\ice.jpg"/>
							<files>
								<folder source="43 Static Ice" destination="" priority="1"/>
							</files>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>
						</plugin>
					</plugins>
				</group>
			</optionalFileGroups>
		</installStep>
		<installStep name="Options">
			<visible>
				<flagDependency flag="RND" value="On"/>
			</visible>
			<optionalFileGroups>
				<group name="3. Combination" type="SelectAny">
					<plugins order="Explicit">
						<plugin name="Legendary">
							<description>
								Requires Dawnguard and Dragonborn. This is a merged file of the below "Dawnguard", "Dragonborn" addons under the "New Lands" category and the below “Skyrim + Dragonborn” and “Dawnguard” addons under the "Waves" category. Do not select the aforementioned files if you select this legendary addon.
							</description>
							<image path="FOMod\legendary.jpg"/>
							<files>
								<folder source="20 Legendary (21 + 22 + 30 + 31) - RND" destination="" priority="1"/>
							</files>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>
						</plugin>
					</plugins>
				</group>
				<group name="4. New Lands" type="SelectAny">
					<plugins order="Explicit">
						<plugin name="Dawnguard">
							<description>
								River water in the Forgotten Vale will match the water from the core mod.
							</description>
							<image path="FOMod\dawnguard.jpg"/>
							<files>
								<folder source="21 Dawnguard Water - RND" destination="" priority="1"/>
							</files>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>
						</plugin>
						<plugin name="Dragonborn">
							<description>
								Ocean water around Solstheim will match the water from the core mod. Standing stone water on Solstheim will be calmer. Floating rowboats and ice chunks will be animated.
							</description>
							<image path="FOMod\dragonborn.jpg"/>
							<files>
								<folder source="22 Dragonborn Water - RND" destination="" priority="1"/>
							</files>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>
						</plugin>
						<plugin name="Wyrmstooth">
							<description>
								The river near the settlement will use river water from the core mod rather than ocean water. Floating rowboats, icebergs and ice chunks will be animated.
							</description>
							<image path="FOMod\wyrmstooth.jpg"/>
							<files>
								<folder source="23 Wyrmstooth Water" destination="" priority="1"/>
							</files>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>
						</plugin>
						<plugin name="Falskaar">
							<description>
								River, ocean, creek and hot spring water will match the water from the core mod. The flow direction of the river will be corrected. The underwater imagespace (depth of field, blurring you see underwater) will be enabled for all bodies of water.
							</description>
							<image path="FOMod\falskaar.jpg"/>
							<files>
								<folder source="24 Falskaar Water - RND" destination="" priority="1"/>
							</files>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>
						</plugin>
					</plugins>
				</group>
				<group name="5. Waves" type="SelectAny">
					<plugins order="Explicit">
						<plugin name="Skyrim + Dragonborn">
							<description>
								Requires Dragonborn installed. Places waves along the coast of Skyrim. Additional waves are placed around Solstheim. This file is required if you want waves to make noise.
							</description>
							<image path="FOMod\waves.jpg"/>
							<files>
								<folder source="30 Skyrim + Dragonborn Waves" destination="" priority="1"/>
							</files>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>
						</plugin>
						<plugin name="Dawnguard">
							<description>
								Requires Dragonborn installed. Places waves around Castle Volkihar.
							</description>
							<image path="FOMod\waves.jpg"/>
							<files>
								<folder source="31 Dawnguard Waves" destination="" priority="1"/>
							</files>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>
						</plugin>
						<plugin name="Wyrmstooth">
							<description>
								Requires Dragonborn installed. Places waves around Wyrmstooth.
							</description>
							<image path="FOMod\waves.jpg"/>
							<files>
								<folder source="32 Wyrmstooth Waves" destination="" priority="1"/>
							</files>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>
						</plugin>
						<plugin name="Falskaar">
							<description>
								Requires Dragonborn installed. Places waves along the southern beach in Falskaar.
							</description>
							<image path="FOMod\waves.jpg"/>
							<files>
								<folder source="33 Falskaar Waves" destination="" priority="1"/>
							</files>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>
						</plugin>
					</plugins>
				</group>
				<group name="6. Other" type="SelectAny">
					<plugins order="Explicit">
						<plugin name="Bobbing Longboats">
							<description>
								All longboats will be animated and gently bob around in the water but static objects such as crates and barrels will not move with the boat.
							</description>
							<image path="FOMod\longboat.jpg"/>
							<files>
								<folder source="40 Bobbing Longboats" destination="" priority="1"/>
							</files>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>
						</plugin>
						<plugin name="Performance Waterfalls">
							<description>
								Waterfall splash effects will fade out at long distances but fade back in when up close. May improve performance in locations with many waterfalls.
							</description>
							<image path="FOMod\waterfalls.jpg"/>
							<files>
								<folder source="41 Performance Waterfalls" destination="" priority="1"/>
							</files>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>
						</plugin>
						<plugin name="Extended Ambiance">
							<description>
								The lake and ocean ambient looping sound effects are around 30 seconds long. If you find that they are repetitive, install this optional for the originals, which are 50 seconds long.
							</description>
							<image path="FOMod\ambiance.jpg"/>
							<files>
								<folder source="42 Extended Ambiance" destination="" priority="1"/>
							</files>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>
						</plugin>
						<plugin name="Static Ice">
							<description>
								All icebergs and ice chunks will no longer bob around in the water.
							</description>
							<image path="FOMod\ice.jpg"/>
							<files>
								<folder source="43 Static Ice" destination="" priority="1"/>
							</files>
							<typeDescriptor>
								<type name="Optional"/>
							</typeDescriptor>
						</plugin>
					</plugins>
				</group>	
			</optionalFileGroups>
		</installStep>
	</installSteps>
</config>
