;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 15
Scriptname QF_KA_KonahriksAccoutrements_0212849E Extends Quest Hidden

;BEGIN ALIAS PROPERTY BronzeClaw
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_BronzeClaw Auto
;END ALIAS PROPERTY

;BEGIN ALIAS PROPERTY FodiizNote
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_FodiizNote Auto
;END ALIAS PROPERTY

;BEGIN ALIAS PROPERTY DragonPriestFodiiz
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_DragonPriestFodiiz Auto
;END ALIAS PROPERTY

;BEGIN ALIAS PROPERTY KonahRobes
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_KonahRobes Auto
;END ALIAS PROPERTY

;BEGIN ALIAS PROPERTY IronKey
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_IronKey Auto
;END ALIAS PROPERTY

;BEGIN ALIAS PROPERTY FinalObjectivePast
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_FinalObjectivePast Auto
;END ALIAS PROPERTY

;BEGIN ALIAS PROPERTY FinalObjectivePresent
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_FinalObjectivePresent Auto
;END ALIAS PROPERTY

;BEGIN ALIAS PROPERTY ClayMask
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_ClayMask Auto
;END ALIAS PROPERTY

;BEGIN ALIAS PROPERTY FirstObjectiveMarker
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_FirstObjectiveMarker Auto
;END ALIAS PROPERTY

;BEGIN ALIAS PROPERTY KonahBoots
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_KonahBoots Auto
;END ALIAS PROPERTY

;BEGIN ALIAS PROPERTY Konahgloves
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Konahgloves Auto
;END ALIAS PROPERTY

;BEGIN ALIAS PROPERTY MapMarker
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MapMarker Auto
;END ALIAS PROPERTY

;BEGIN ALIAS PROPERTY DragonPriestFjalar
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_DragonPriestFjalar Auto
;END ALIAS PROPERTY

;BEGIN FRAGMENT Fragment_3
Function Fragment_3()
;BEGIN CODE
SetObjectiveDisplayed(4)
SetObjectiveCompleted(4)
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN CODE
SetObjectiveCompleted(2)
SetObjectiveDisplayed(3)
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_7
Function Fragment_7()
;BEGIN CODE
CompleteAllObjectives()
utility.wait(2)
stop()
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_6
Function Fragment_6()
;BEGIN CODE
SetObjectiveCompleted(3)
SetObjectiveDisplayed(10)
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_14
Function Fragment_14()
;BEGIN CODE
Alias_MapMarker.GetReference().AddToMap(true)
SetObjectiveDisplayed(11)
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN CODE
setObjectiveCompleted(1)
setObjectiveCompleted(11)
SetObjectiveDisplayed(2)
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_10
Function Fragment_10()
;BEGIN CODE
;DragonFightQST.Start()
;DragonFightQST.setStage(10)
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_4
Function Fragment_4()
;BEGIN CODE
SetObjectiveDisplayed(5)
SetObjectiveCompleted(5)
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_12
Function Fragment_12()
;BEGIN CODE
Alias_MapMarker.GetReference().AddToMap()
SetObjectiveDisplayed(1)
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_5
Function Fragment_5()
;BEGIN CODE
SetObjectiveDisplayed(6)
SetObjectiveCompleted(6)
;END CODE
EndFunction
;END FRAGMENT

;END FRAGMENT CODE - Do not edit anything between this and the begin comment

Quest Property DragonFightQST  Auto  
